![](https://img.laitimes.com/img/9ZDMuAjOiMmIsIjOiQnIsIiZpdmL2gDOyEzMzYTOtUDMxgzMxEDMyETMyAjNxAjMtkDMwkTM18CXyAjNxAjMvwVOwATOxUzLcd2bsJ2Lc12bj5ycn9Gbi52YuUTMwIzcldWYtl2Lc9CX6MHc0RHaiojIsJye.gif)
Lerp更像是線性衰減,而SmoothDamp像是弧形衰減,兩者都是由快而慢
其中SmoothDamp多用于相機跟随。
SmoothDamp:
transform.position = Vector3.SmoothDamp(transform.position, target.position, ref velocity, smoothTime);
Lerp:
transform.position = Vector3.Lerp(transform.position, target.position, 0.1f);