//工程引用此單元就能防止同時出現多個執行個體
unit MultInst;
interface
uses Windows ,Messages, SysUtils, Classes, Forms;
implementation
const
STR_UNIQUE = '{2BE6D96E-827F-4BF9-B33E-8740412CDE96}';
MI_ACTIVEAPP = 1; {激活應用程式}
MI_GETHANDLE = 2; {取得句柄}
var
iMessageID : Integer;
OldWProc : TFNWndProc;
MutHandle : THandle;
BSMRecipients : DWORD;
function NewWndProc(Handle: HWND; Msg: Integer; wParam, lParam: Longint): Longint; stdcall;
begin
Result := 0;
if Msg = iMessageID then
begin
case wParam of
MI_ACTIVEAPP: {激活應用程式}
if lParam<>0 then
begin
{收到消息的激活前一個執行個體}
{為什麼要在另一個程式中激活?}
{因為在同一個程序中SetForegroundWindow并不能把窗體提到最前}
if IsIconic(lParam) then
OpenIcon(lParam)
else
SetForegroundWindow(lParam);
Application.Terminate; {終止本執行個體}
end;
MI_GETHANDLE: {取得程式句柄}
PostMessage(HWND(lParam), iMessageID, MI_ACTIVEAPP, Application.Handle);
end;
end
else
Result := CallWindowProc(OldWProc, Handle, Msg, wParam, lParam);
end;
procedure InitInstance;
{取代應用程式的消息處理}
OldWProc := TFNWndProc(SetWindowLong(Application.Handle, GWL_WNDPROC, Longint(@NewWndProc)));
{打開互斥對象}
MutHandle := OpenMutex(MUTEX_ALL_ACCESS, False, STR_UNIQUE);
if MutHandle = 0 then
{建立互斥對象}
MutHandle := CreateMutex(nil, False, STR_UNIQUE);
Application.ShowMainForm := False;
{已經有程式執行個體,廣播消息取得執行個體句柄}
BSMRecipients := BSM_APPLICATIONS;
BroadCastSystemMessage(BSF_IGNORECURRENTTASK or BSF_POSTMESSAGE, @BSMRecipients, iMessageID, MI_GETHANDLE,Application.Handle);
end;
initialization
{注冊消息}
iMessageID := RegisterWindowMessage(STR_UNIQUE);
InitInstance;
finalization
{還原消息處理過程}
if OldWProc <> Nil then
SetWindowLong(Application.Handle, GWL_WNDPROC, LongInt(OldWProc));
{關閉互斥對象}
if MutHandle <> 0 then
CloseHandle(MutHandle);
end.