Hello everyone, I am the fingertip, Charlotte online experience suit, almost all the players who have played have a common evaluation, that is, weak, but players who have not played only know that this hero is weak, but where is she weak? This article will tell you what kind of hero Charlotte is.

Yesterday, Fingertip also shared the mechanism and gameplay of this hero with everyone, in fact, the adjustment is inevitable, and the current intensity and fault tolerance rate are very low.
There is displacement, there is acceleration, there is endurance, there is killing, there is control, there is no injury, there is hegemony, and there is aoe damage, it seems to be a very all-round attribute, why is the strength not high enough?
<h1 class="pgc-h-arrow-right" > skill release time is too long</h1>
Judging from Charlotte's skill mechanism, it is a hero who needs n-segment damage superposition, because after all, it is an arcade hero, so the concept of "combo" is implemented to the end, but it is precisely here that the strength of this hero is bound.
In the state of the god suit, it is very easy for a set of skills to take away a crispy skin, but have you paid attention to one thing, Charlotte's skills are all forward-shaken, so it takes five seconds to fill the most ideal state of a set of skills, and in this five seconds of time, there is only one big move with strong control, so the target has displacement or flash, then your skills will be 100% broken.
And the same warrior, countless players spit on Mulan can also instantly drop the crisp skin, armor daddy out of the critical hit may be 2 + a, in contrast, Charlotte's mechanism can only be called fancy, and the output is not high.
The mechanism of the skill looks very powerful, but too long the release time will increase a lot of accidents, a set of skills to finish, the enemy has come to support, a set of skills is not finished, the opponent flashes away, then Charlotte without skills may be counter-killed, her overlord body injury-free mechanism is much weaker than Mulan, Mulan's free choice of release time, plus a flash threat, and Charlotte is just mixed in the combo not to be killed.
So Charlotte's first problem, skill release is too stiff, I tried for a long time at the training camp, found that the highest output of a set of combos is 231, then 2 want to get close to the opponent need to squat grass or 2 flash, because you can increase the damage of 1 skill, but because the first use of 2, then the time for the second displacement of 2 skills is increased, so it is considered to be pros and cons.
<h1 class= "pgc-h-arrow-right" > the extra-long skill front shake and the sluggish combos</h1>
Arcade plays with the rhythm of the hand, and relies on technology to complete the difficult operation of the combo, in Charlotte there is no similar to the arcade, I think it is simply to move the arcade moves in.
As we all know, the forward shake and stiffness are the most direct factors affecting the hero's feel, Charlotte's three skills, each of which is so, without the slightest sense of blow, so this hero does not play like Mulan, who can play the limit combo with impeccable operation, more like a mage who loses one skill and then waits for another skill.
<h1 class="pgc-h-arrow-right" > ultra-low numeric value</h1>
Charlotte's skill mechanism is so that it can only go through a hundred streams, so the equipment on the Shadow Tomahawk and the Broken Army is standard, in addition to the remaining Broken Star Hammer can be chosen, then the half-meat outfit is certain, when there is no equipment in the early stage, a set of skills can indeed be broken crispy, but it is also true when there is equipment, a set of skills just seconds off the crispy skin without armor, but in this full half-meat version, a set of skills can not be seconds off the crispy skin, so the bulky Charlotte can only sell itself.
<h1 class="pgc-h-arrow-right" > no mistakes can be made</h1>
1 skill empty, 23 skills can not be strengthened, 2 skills empty, 13 skills can not be strengthened, you know, Charlotte's skills will be much weaker if not the state of being strengthened, 1 skill has a long forward shake and no reply, damage reduction, 2 skills without strengthening cd is 7 seconds, after strengthening 3 seconds, the big move is not strengthened without flying, the damage is half lower, so the skill is empty, equivalent to Mulan did not play silence.
How does < h1 class="pgc-h-arrow-right" > change Charlotte's status? </h1>
Cancel the former Yao.
1 Skill adds slowdown mechanism.
Booster Attack can move around at will.
Increase the value directly.
Enhanced General Attack adds to trigger the Magic Ball effect.
Increase the big move or increase the general attack release speed.
Summary: Charlotte is indeed the intensity of the worry now, not adjusting is unlikely to come out like this, so strengthening is necessary, the problems of this hero are visible to the naked eye, I personally like this hero, I hope not to disappoint me.