There has always been a problem in Honor of Kings that has plagued players who like Shangguan Wan'er, that is, can you play Shangguan Wan'er without a handicap? Can you play well? Here I can answer you for sure, you don't need a good technique, you can still play this hero well, and it is not difficult to even play a gold standard.
Because Shangguan Wan'er's operation part has been taught by too many people, this article talks about something that few people will tell you. Techniques are only a little important.
There are not too many details on the Glory of Kings middle outfit, just go out in this order, and the last one can be chosen as the Blazing Dominator or the Sage's protection depending on the situation. Personally, I don't like the Hui Yue very much, because I don't need it during the flight, and it doesn't matter if I have the Hui Moon after landing.
Guide to Heaven (2331333)
There are a total of five stages of Shangguan Wan'er's ultimate move in the Glory of Kings, two of which do not need to be talked about, and the first stage of the skill will fly wherever it goes, which is fixed. The last section can go to the sky no matter how you fly, so it doesn't matter, you can fly how you like.
The focus is on the middle three paragraphs. Let's talk about it separately.
There are generally three ways to fly in the second paragraph.
The first type - to fly in the same direction as the first stage, generally used for pursuit or long-distance approach.
The second type - backward, the first stage is forward and the second stage is backward, which is generally used to control the distance or dodge some control skills. For example, after we are 23, the front is the center point of the team battle, and it is easy for us to eat concentrated fire damage when we fly forward, so it will be safer to fly backwards and then take the combo behind. Dodging controls such as Mozi's ultimate, taking a step back can often trick his ultimate.
The third type - side flying, generally used to dodge control skills, such as a skill of the cadre Mo Ye, 23 immediately after the face of the side fly, his first skill will not be able to withstand us, and then the follow-up combo will fly directly to death.
After flying the third section in the case of not being seconds, it is recommended that you stop for a while, do not rush to continue flying, at this stage many players will choose to run in reverse to avoid our follow-up damage, if we 2331333 combo too fast, the second half of the damage is easy to empty, once we throw out a skill, we must quickly take off in the direction of the skill, otherwise it is easy to empty. All the suggestions are to stop here, see which direction the opposite side runs, and then pick up 1333 to the sky.
The third and fourth stages are relatively simple, and you can quickly follow the skill after throwing it. In the middle of the third and fourth stages, you can intersperse a enhanced basic attack.
Special case: What if the opposite side turns around and runs in the opposite direction after the third stage? If you have two skills in your hand, brake immediately, and the second skill will slow him down, and then take off directly after 33 to fill up the damage. Three reasons for breaking big (wrong time to enter, hand handicap, anxious)
The question of the timing of entry in Honor of Kings (key points, key points)
Shangguan Wan'er is a very, very test of the timing of entry, the timing is good, you don't need any tricks, and the most basic combos can also hit explosive damage. The timing is not right, no matter how good the technique is, it is controlled by the second.
This is also very simple to master, that is, to look at the key control skills on the opposite side, which are divided into four types: blocking flying objects, suppression, directional control, and control with greater impact.
Blocking the flying object is Miyamoto Musashi, Gongsun Li these heroes, their skills are better put on the field after we enter the field, otherwise the skills will be eaten, we will be in the crowd, and we will definitely die. The suppression is Zhang Liangdong's Emperor Taiyi, they don't open big, we will never enter the market.
Directional controls such as Golden Cicada and Miyamoto Musashi in Glory of Kings, their skills are still there, and we don't enter the field.
Controls with greater impact, such as Liu Chan's set of combos and Arthur's silence, are greatly affected by hits, but most of them are short-handed, and we can try to avoid contact with them by adjusting the entry position.
We're going to start loading the game, and there are a few controls on the opposite side that have a greater impact on our ultimate.,At the beginning of the fight, we'll row over to see if these skills have been released.,It's almost time for us to enter the field.。
If the opposite skill is pinched to death, and the regiment has already fought and needs us to make up for the damage, we can stay away from these targets, or get closer to the battlefield with 233 first, and use the second half of the field to quickly take off to avoid being interrupted and seconds.
Generally, after the ultimate move enters the field, it is interrupted by the opposite control, and then when it flies, it is broken. Remember to be interrupted after entering the field, and re-release your skills to continue flying, or step on people and small creeps to take off quickly.
Experience (slow in the early stage, fast in the later stage)
In the early stage, everyone's damage is low, we can brake slowly in the crowd to fill the damage, and the early stage is also a good opportunity for us to practice braking.
When the Glory of Kings enters the late stage, don't brake too much interspersed with strengthened basic attacks, a little damage in the later stage can make us evaporate, we must fly fast, especially when entering the crowd, it is us who may die if we play more enhanced basic attacks. In the face of a lineup with high damage, don't step on the face of the regular combo 233, so that it is too late to fly the next few segments.
We can 233 get close to the battlefield and then use the next three stages or flashes to quickly punch out the damage. In the later stage, the opposite side damage is high, and our damage is also high, and it is enough to kill the crispy skin in seconds without needing to be full.
There will be a practical teaching later, and a large number of cases will tell you how to fly in actual combat. If you are interested, you can pay attention to a wave of follow-up looks.
That's all for today's king strategy, we'll see you next time!