Green China Beijing, September 30 (Rong Media Reporter Fu Chao) Recently, the national science popularization day activity was held in Beijing Shougang Cultural Industrial Park, in order to actively tell the "forest and grass science popularization story", the Chinese Academy of Forestry carried out a science popularization activity with the theme of "entering the forest and grass world, exploring biodiversity" in the "Beautiful China" exhibition area, the content of the activity is rich and diverse. Among them, the "forest and grass immersive science popularization" participated in by the forest and grass artificial intelligence and visualization team of the Institute of Resource Information of the Chinese Academy of Forestry was a highlight of this science popularization activity.
In the forest and grass digital immersive interactive experience activity, the team will transform the existing scientific research and innovation achievements into popular science, use the latest 3D modeling, digital twin, intelligent interaction and other technologies, combined with professional science and survey data, and lead the audience to carry out digital forest and grass immersive interactive experience in the form of a 3D large screen, including the digital heritage of tropical rainforest indigenous culture, mangrove nature reserve, turtle nature reserve, giant panda national park, digital twin forest farm intelligent supervision, etc., with high-precision, high-simulation three-dimensional modeling technology. Intelligent and multi-form dynamic interaction and simulation allow the audience to feel the natural environment and biodiversity status immersively, understand its dynamic evolution and behavioral characteristics, and feel the harmonious symbiosis between man and nature.
The interactive experience of the digital heritage of the indigenous culture of the Hainan rainforest is based on the representative Li boathouse reservation, and on the basis of the digital collection of forest vegetation, boathouse, Li people, living and living, community activities, characteristic culture and other elements, a digital three-dimensional model of all elements and scenes of the indigenous culture of the tropical rainforest is established. Taking the traditional life scenes and characteristic cultural activities of the Li people as the storyline, the immersive, high-simulation and multi-modal interactive Li boathouse interactive experience system is developed to realize the high-precision restoration of the Li boathouse culture, and the experiencers can experience the traditional culture such as boathouse structure, living and living, community activities, dialect, ornamentation, clothing, and textiles up close.
The interactive experience of Giant Panda National Park takes the Wolong giant panda habitat as the prototype, through on-site data collection and high-precision three-dimensional modeling, combined with the precious images, pictures and other materials of wild giant pandas, develops a three-dimensional simulation and interaction system for giant panda habitat, and restores the terrain, vegetation, water source and activity behavior of the giant panda habitat with high fidelity, including typical scenes such as life in the red panda tree cave, red panda out of the cave, forest exploration, tree climbing practice, feeding and playing, tree rest, foraging for bamboo, etc., so that the experiencer has a vivid image, Get an up-close look at the daily scene of a mother panda with a red panda.
The highly integrated development and application of a new generation of information technology such as artificial intelligence, three-dimensional visualization, digital twin and metaverse provide a new digital and immersive interactive experience for popular science activities, allowing experiencers to experience popular science knowledge in an immersive way, and making popular science learning more vivid and interactive and interesting. At the same time, it can break the time and space limitations of traditional science popularization, experience scenes that are difficult or impossible to experience in real life, stimulate the curiosity and creativity of experiencers, and enhance the effect of science popularization in an entertaining and educational environment.
During the event, more than 40,000 people from government departments, research institutes, universities, local units, media, foreign friends and primary and secondary school students participated in the interactive experience activities, and the experiencers expressed great interest and praise for the novel immersive science popularization of forest and grass.