
Gustav
With the World of Warships 0.10.3 update, the D Series Second-Line Destroyers have been opened up, and captains can exchange D Series tokens for Z-31 and Gustav Julius Mecker in the Armory for the experience of playing on the two new D Series destroyers, Z-31 and Gustav Julius Mekkel.
For the Silver Coin Destroyer, the VIII level is the most difficult level to climb in the entire technology tree, which the captains should have experienced in the current game. So as the longest-named ship in the game at present, what are the characteristics of the VIII. class second-line D drive Gustav Julius Mekkel? Today, the killer brother will give you a detailed explanation to the captains.
Firepower configuration
Gustav was armed with five 55-caliber 150 mm guns, which to put it bluntly, a paper-based projection capability that could be described as miserable among destroyers of its class. Her five single-mounted main guns performed almost exactly the same as the previous Z-31, except that the base rate of fire was increased from 8 seconds to 6.5 seconds. The characteristics of the 150 mm main gun of the D series second-line destroyers must have been heard by all the captains, and the 38mm HE penetration depth is enough to penetrate the hulls of the battleships of the same class, and the AP shells with high standard injuries can also hit the class light ships relatively well.
It should be noted that Gustav's HE mark wound is only 1700, and the theoretical DPM is only 83607, which is difficult to play an advantage in the destroyer civil war. The AP bullet has a relatively high DPM, and with an excellent scattering formula, it can accurately attack some enemies who are not very skilled.
However, in actual combat, Gustav's full body maximum range can only reach 11.9KM, in order to efficiently wash the ship need to be pressed closer, in addition to her inability to choose the range plug, so compared with the IX. class Felix Schultz, her actual combat performance will be more embarrassing. In addition, in the absence of teammate cruise fire support, Gustav is not suitable for single-handed gun drive, and it is more secure to follow his other highly concealed destroyers.
Gustav's torpedo is also the Z-31's G7a T1, but the damage increased from 13700 to 16533, the range increased from 10km to 12km, and the reload time was reduced from 120 seconds to 90 seconds, both of which were 50 knots.
However, it should be pointed out that Gustav's torpedo tube arrangement is very strange, the middle of a 4-piece torpedo tube, plus a double torpedo tube on each side, the single port projection is only 6, the output efficiency is low. Compared with the Z23, the same brother of the D series first-line destroyers, the Z-23's basic torpedo speed is 65 knots, and if there is no radar, the Z-23's torpedo output is more efficient.
Survivability
Gustav's white plate blood volume is 20400 and the complete body blood volume is 22300. The middle deck and hull are 25mm "fireproof bricks", covering an area of Z-31 is still large, and the 127mm high-explosive bombs of general destroyers are difficult to cause serious damage to you. However, if you encounter an R series second-line destroyer or an IFHE 127 destroyer, it is better to be careful, Gustav's engine room is very large, and if it is washed slightly, it will be cut off by HE indefinitely like the "Hipper Navy Dang" class heavy cruiser, and the destroyer that loses mobility is the meat on the chopping board.
Since the old 150mm gun of the D series is not a high-level dual-purpose gun, Gustav's air defense can only be said to be better than nothing, the mid-circle air defense range is 3.5km, the second damage is only 98, any attack aircraft can ignore this damage, can only deal with the aircraft carrier hanging overhead fighter. And because she does not have an outer circle of black clouds, so be careful to stay away from all aircraft, reducing the sense of presence is the best policy.
Maneuverable and concealed
Gustav's concealment and maneuvering are also quite general, the maximum speed of 36 knots is the same as that of lightning, the extreme concealment of 6.41km can refer to the fantasy of the F series, and the rudder effect of 5.48s and the turning radius of 760m are far from the average destroyer.
In the horizontal comparison of the VIII.-class destroyers, you can't light up such hidden players as Hagi (Yangyan) and Raiden, and you can't beat the inner scroll masters such as Utopian and Apricot (Autumn Moon), so Gustav's ship requires an extremely large number of positioning skills and high map proficiency to control. And because we don't have a big sword to improve the endurance, we must lure the opposing destroyer in the right position to fire and then immediately pull the smoke.
Accessories and skills
Gustav's consumables, like the Z-31, have only one smoke, and this smoke has a diffusion time of 89 seconds, which is slightly stronger than the 69-second smoke of the first-line D-drive Z-23, and is more suitable for squat smoke output. However, the D drive 2 line has no water to listen to this point, you need to pay special attention to this, when squatting smoke, you must move more positions, otherwise it is easy to eat thunder.
Gustav's accessories selection is clear at a glance, and turn gun inserts, rudders, and concealment are all must-haves. Since Gustav's gun speed could not keep up with the speed at which the hull twisted, the advanced smoke generator was not worth the choice.
Since the current version of everyone's captain is basically sent to the 10-level captain, the 1st floor to learn the turret turn, the 2nd, 3rd, 4th floor to choose the general point method can be.
summary
Overall, Gustav's attributes were low and he was extremely unfriendly to novice captains. But for destroyer veterans, Gustav's survivability can provide a great advantage in fault tolerance, not as weak as the paper data shows, and not so bad that it is necessary to climb the line in PVE mode. Even if the 10-level captain is used, as long as he gives full play to the advantages of the 25 mm "fireproof brick" and the high penetration depth AP, the inverted ship into the point to avoid aircraft and cruisers, do not greedy output, or can play a role in controlling the point, guiding teammates to victory.
For those enemies who don't know your attributes and pose their tow knife horns at will, Gustav can use the high-damage AP bullet to hit them. After solving the enemy destroyer, hunting the cruiser is much easier. In short, it is a destroyer that pursues damage quality. If you're a Z-31 that's climbed through PVE mode, Gustav is your only way to the top second-tier D-drive, and only by honing your skills through this Gustav can you get on The Schultz Massacre.