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One Punch Man: The World review: Only by having interest can you open up infinite possibilities

author:3DM Game Network
Through a new perspective, we can see a more refreshing "One Punch Man" story

Most of the time, comic games are just derivatives of IP - the bonfire that relies on the IP flies upward, spirals up around the heat flow, and falls after the flame burns out.

Comic games that try to be independent usually try their best to reasonably adapt the plot, but most of the original works tend to have a tight plot (especially popular works), and the combat power is unbalanced, which is like making a dojo in a snail shell, both to avoid the plot eating books, but also to prevent character errors - the most fatal, this limitation is almost absolute, can only rely on their own abilities.

"One Punch Man: World" chooses a "general solution": expand the plot context, increase the perspective of multiple people, and "complete" the plot that we can't see in the original work more completely, which is like opening a skylight for the screw dojo, and the things in the house have not changed, but you can see the starlight in the sky, which is completely in line with respecting the plot of the original work, and shows a different story.

One Punch Man: The World review: Only by having interest can you open up infinite possibilities

For example, KING exploded vaccine people [pseudo]

However, the difficulty of this "general solution" lies in the unity with the style of the original work and the self-consistency of the plot, which is a great test of art skills and narrative ability. And "One Punch Man: World" can be said to have done a very good job in this regard.

On the one hand, the original work tells the story of Saitama, the invincible but unenterprising protagonist, who has been silently killing weirdos with one punch with his interest, and he takes care of himself as a professional hero. The plot flow is also the appearance of weirdos, different heroes fight bravely, and the protagonist silently rushes to kill silently. The story is heavy on the scene, and the plot is not complicated, giving a lot of works that fill the space.

On the other hand, unlike the manga perspective, which mainly revolves around the protagonist Saitama, players in the game also have the perspective of professional heroes of the Hero Association, and can see a more refreshing "one-punch man" story through a new perspective.

One Punch Man: The World review: Only by having interest can you open up infinite possibilities

"One Punch Man: World" first uses the box court world to divide the world into the background stage that appeared in the original work, such as the hero headquarters, Z City, B City, and suburban riverside and parks. This is a very ingenious design, after all, even if you don't look at the original work, you can understand the perfunctory stage design of the original work from the city name of the letter name, and because there is no reference topography, such a box court mode not only conforms to the original work but also avoids the possibility of backstabbing in the future after making up without authorization.

At the same time, "One Punch Man: World" takes advantage of the small but precise world of the box garden, and every street and shop in every city is rich in huge design details. For example, when it rains on the street, passers-by will start holding umbrellas; People around the corner often whisper and can eavesdrop; Walking into the convenience store, there is a kind Japanese greeting from the clerk; Walking into the arcade hall, there are pseudo-original mini-games for characters in One-Punch Man, playing racing cars, and flying planes in different positions, and even some arcade games can really be played, and other arcade machines may be just around the corner.

One Punch Man: The World review: Only by having interest can you open up infinite possibilities

In addition, the streets of each city are also crammed with a large number of exploration content and various gameplays, which are strongly related to the original or original plot and side stories, the purpose of which is for players to explore the city while exploring the plot and unlock more surprises.

For example, during exploration, receiving side quests or intelligence from others can discover some unknown branch plots that revolve around the plot of the original work, thereby unlocking more regions. There is also the squad assembly gameplay during the test, that is, the information of S-class heroes is buried in a number of different branches, and after collecting completely, players can find the traces of S-class heroes, and also make the image of heroes fuller.

One Punch Man: The World review: Only by having interest can you open up infinite possibilities

Hero HQ can even surf the BBS online

Of course, the main line has also been filled in with many "complete plots", such as the beginning of the manga, Saitama watching TV news at home and knowing the abnormal number of mosquitoes in the city. And this is exactly the result of the main line of the game, the player-operated hero goes to the wilderness to investigate, and then reports to the hero association, the switch between the two lines is smooth, and the story experience becomes smoother and fuller.

To put it simply, the "completion" of "One Punch Man: World" has perfected the pictures in the original work that are only mentioned or flashed in the lines into a reasonable fan, and the style is also the same as the original, the adaptation scale is extremely restrained, but the content is completely new.

One Punch Man: The World review: Only by having interest can you open up infinite possibilities

Since the plot problem has been solved, it is necessary to face the core character, combat power and gameplay of the original "One Punch Man".

And the approach of "One Punch Man: World" is a bit unexpected, it chooses hardcore ACT action gameplay, and designs quite a lot of orthodox action game elements: anti-reaction, hard straight, hegemony, dodge, defense-breaking, explosive moves, etc., and even each hero and different stages are designed with different skills, combo modes and core mechanisms, explosive means and continuous moves are varied, and the "full air groove" big move animation is quite burning.

For example, the popular Genos of the original work has designed more than two forms, including a battle mode designed with the incendiary cannon as the core, repeatedly charging through skills and continuous flat A, and blasting a powerful incendiary cannon, and repeatedly switching between long-range and melee through attack charging, which can be machine-gun strafing punches and laser bombardment at a distance. Although the latter is insufficient in comparison, but the technology is not good, the flat A charge of burning the cannon Genos is often interrupted by the weirdo, but it is not easy to use, and it will even be very frustrating.

One Punch Man: The World review: Only by having interest can you open up infinite possibilities

However, the action gameplay of "One Punch Man: World" also needs to face a "BUG", that is, Saitama, who is set to be "absolutely invincible" on the original work.

In this regard, "One Punch Man: World" has a bit of a whole taste for Saitama's design scheme, and it seems that he wants to fight poison with poison. For example, the dream Saitama that appeared in the manga was launched (in the original work, Saitama suffered from a punch and a second monster, once fought with a strange passion in a dream, and woke up empty); There is also the non-bald version of Saitama at the first test (before the workout becomes stronger), these two can fight normally and will not kill weirdos with one punch. As well as the normal Saitama limited by the plot, invincible will not lose blood, but can not shoot, can only dodge and block to accumulate gas, after the charge can be ordinary one punch to kill the enemy in seconds.

In addition to the plot Saitama, I personally like the dream Saitama the most, its fighting style is like a traditional martial artist, boxing, kicking, air and big moves are very hot, see a different Saitama in the original work, but there is no sense of discord, it is very rare.

One Punch Man: The World review: Only by having interest can you open up infinite possibilities

The core mode of "One Punch Man: World" is multi-hero cooperative hunting weirdos, players can bring a 4-person hero squad, the main control of a certain hero [can not switch after entering the book] to simulate the confrontation with the weirdo.

The simulated weirdos have very thick HP, hard straightness and high combat enthusiasm, and brainless output will only be easily interrupted skills. And the moves and skills of different weirdos are completely different, but fortunately, most of them have obvious starting hands for players to react. Therefore, if you want to become a hero who punches to the flesh and beats weirdos happily, it is very necessary to predict, react, and practice, which is very testing the player's fighting skills.

But before practicing, the most important thing is to find the hero you fit into. Each hero is designed according to the original plot setting and the original meme, and the hero's different mechanics also make its combat styles diverse. In addition to the aforementioned Genos, there are also card point charging, lightning Max with first-class agility in small bursts, charging slingshots, golden balls that weaken the weirdo's defenses, and so on. There is also the author's favorite sexy prisoner, whose anti-anti-counter mechanism feels very smooth, and once you are familiar with the boss moves, the combat experience is excellent.

One Punch Man: The World review: Only by having interest can you open up infinite possibilities

The experience of "One Punch Man: World" is gradual, from seeing the surprise of the hero headquarters sister, opening the headquarters BBS to surf the Internet, the satisfaction of reasonably completing the plot of the original work, the curiosity of exploring the neighborhood to explore the task of groping the neighborhood to the cheerfulness of beating the weirdo, all kinds of fun piled up, the experience climbed step by step, making people satisfied.

As a comic book IP game, the performance of "One Punch Man: World" is undoubtedly amazing, its adaptation of the original work is very restrained, the gameplay and character design also fully consider the elements of the original work, add the plot bold and without losing the original flavor, obviously its team has considerable research and love for the original work itself, in order to be recognized by players.

Just as Saitama's choice to be a hero is "due to interest", the birth of "One Punch Man: World" is also the "interest" of a certain group of people.

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