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"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

author:A9VG

Thanks to Atlus for the invitation, we recently came to Japan to preview the upcoming World Tree Labyrinth 123 HD Remaster, which will be released on June 1st. This work is a high-definition reproduction of the original "Labyrinth of the World Tree" trilogy, while retaining the original content, the details have been deeply optimized, so let's follow my perspective to briefly peek at the "old story" that is about to start again.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

It needs to be said that in the first place, we used the Switch version of this trial activity, but personally I am also more curious about how to use keyboard and mouse to play this game on the Steam platform, as for the actual how, it is still necessary to wait for the official launch of the subsequent Steam version to find out, so the subsequent content of this article is based on the Switch platform.

As a high-definition reproduction work, more vivid and exquisite graphics and UI than the original must be the most intuitive impression that this work can bring to players, this high-definition elements cover the maze, characters, facilities and various monsters that will be encountered during the adventure, although it is still a continuation of the original in the presentation of the process, but with the blessing of a variety of high-definition elements, the experience of the whole process also brings some different feelings. By the way, in this "HD Remastered Collection", each work has added a new set of illustrations for each class, and the appearance of the team characters is no longer limited by the class, and the BGM in the game has also been re-recorded, although these will not have any impact on the gameplay content, but when these contents are kneaded together, I believe that even the fans of the series who have already familiarized the original work can find a different touch in this "HD Remastered Collection".

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

If you talk about the most intuitive feeling of this experience, it may be about most of them more humanized design, first of all, the automatic drawing in "New World Tree 1&2" has been strengthened to a certain extent in this work, this experience version, the automatic drawing at first default drawing is semi-automatic, the map drawing will only be carried out according to the road you have walked, and signs such as walls will be directly ignored, and if you set the system here to automatic drawing, it will mark all the ground and walls, It greatly facilitates the repetitive work of repeatedly remembering key locations while exploring.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

In addition, out of curiosity, I tried the use of this function in TV mode, in fact, the result should be expected, when the game changes to TV mode map drawing function will be operated by the joystick, the experience may not be as intuitive as manual drawing, but the overall is still relatively smooth, and if recommended, I personally may prefer handheld touch screen play. However, when drawing on the touch screen, if the player has a large hand, the operation will be very inconvenient, and it is easy to mistouch, but if the hand is small, this process will be much more accurate.

In the previous publicity process, Atlus official also emphasized the use of stylus many times to achieve more accurate drawing operations, the experience is like sketching on a canvas, experience the operation mode of the stylus, compare the joystick will be more convenient, and the comparison finger touch will be more accurate, under the premise of conditions permitting, perhaps playing this work with a suitable stylus will have a double effect with half the effort.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

The scope of the marker is not limited to the construction of the maze, even the elite enemies wandering in the maze, when you encounter them, the system will mark their location, synchronize their movement trajectory will also be marked on the map, which gives players more freedom to explore, you can infer the actions of elite enemies according to the current situation, and then consider whether to engage with them or avoid their edge to continue exploring.

There is also a detail that surprised me during the playthrough, in the previous "New World Tree 1&2", some side tasks that require the protagonist to pay the corresponding materials, under the premise that the player has not completed the collection, the system will not tell some tasks the demand for the item, which makes it easy to sell the task material when selling the item, and in this work this problem has been improved, the key materials in the game will be "!" Marks are made to remind players of the importance of the corresponding material to avoid the occurrence of mistakenly selling.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

The navigation system that appears in "Labyrinth of the World Tree 3 Visitor of the Star Sea" has also ushered in an expansion in gameplay, on the basis of the original, this navigation system has added online elements that can be "fighting" with other players, in this mode you can choose to cooperate with other players to complete various missions, or trade goods between each other, but unfortunately, this experience does not open the network environment, so this change can only be experienced after the official release of the game.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

Since the original work is a work of the DS platform, how to solve the problem of dual screen should be the most curious point for me before playing it. The official in this collection is very direct to divide the content displayed on the dual screen into two on both sides of the screen, on the left is the main perspective of the maze currently explored, and on the right is assigned a minimap and other functions, especially on the previous 3DS platform, you need to click manually to enlarge the map, and here directly placed an enlarged version, which is much more convenient in terms of visual effects and auxiliary functions for adventure. And if you don't like this half-half design, the game also provides a full-screen mode of the main perspective, at which point the minimap will be placed in the upper right corner, although it can also bring enough information, but the effect is certainly not as clear as the split screen.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin
"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

This work provides "PICNIC, BASIC and EXPERT" three different optional difficulty, horizontal comparison can be understood as simple, normal and expert mode, the whole process of this experience is based on normal difficulty, continuing the original gameplay concept, this work is more inclined to a game experience where difficulty and fun coexist, how to reasonably allocate combat resources in battle and coordinate the skill cooperation between different characters, will have a crucial impact on the entire strategy process. Of course, the exploration of the maze is not only a way to fight, under the premise of the inner yearning to explore more areas, it is not too much of a problem to choose to escape directly, and as for why I mentioned this sentence here, it may indeed be that the survival mode of this game is somewhat difficult, which is a little note I made for myself.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

ALTHOUGH THIS DEMO DID NOT EXPERIENCE THE HIGHEST "ORIGINAL DIFFICULTY" (EXPERT), FOR NEWCOMERS TO THE "DRPG" SERIES, EVEN THE MORE MODEST NORMAL DIFFICULTY (BASIC) STILL REQUIRES YOU TO THINK CAREFULLY ABOUT EACH ENCOUNTER YOU FACE, AND SOMETIMES A CASUAL MISTAKE MAY LEAD TO THE EMBARRASSMENT OF THE GROUP'S ANNIHILATION. In this event, I spent a lot of time against an elite enemy, and the high damage of each move of the opponent can almost force the protagonist group into a corner, and in the continuous recovery of the defense to find a breakthrough to attack, and finally successfully break it, and this step-by-step strategy process, I think is the core fun of the "DRPG" mode. As for the analogy of the most advanced "original difficulty", I am indeed a little powerless, but I believe that for fans of the series, it is bound to inspire you to remember the original work.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

And for those who have not touched the original work and are interested in "Labyrinth of the World Tree", the simple difficulty of the game (PICNIC) also provides you with a stage for a rich enough experience, as the name suggests, the game has weakened the difficulty from many aspects in this mode, such as the battle and other processes greatly reduce the possibility of worrying about choosing the wrong one and leading to defeat, if you belong to the genre like me but suffer from personal operation is not too good, Then starting with a simple difficulty would be a good choice.

"Labyrinth of the World Tree 123 HD Remastered Collection" preview: It means a trilogy that reviews the origin

"Labyrinth of the World Tree 123 HD Remastered Collection" will be released on June 1, landing on Switch and Steam, supporting Chinese Simplified, and the digital version supports separate purchases.

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