Ming Min Yuyang comes from the Cave Fei Temple
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More than a week after the release of The Legend of Zelda: Tears of the Kingdom, those who know physics and those who don't have it have been silent.
If we say that a rescue princess game that fights monsters and relies on cold weapons, the protagonist drives a motorcycle with suspension, it is not unusual:
△ B station up master: Sky lick fish XQX
What a graded rocket, just a little outrageous.
△ B station up master: Zero Saki Zen Z
Drive the Gundam straight to Pokblin's hometown, emmm, the operation is a bit coquettish.
△ B station up master: group leader optimization guide
But family, I never expected ah, this one is not careful, Hailaru went straight to the third industrial revolution:
Even digital circuits have been figured out!
Note that these springs and swords on the ground are not blind, they are a half-added instrument.
△ B station up master: empty bag sugar
The two springs are input A and input B, and when the springs are opened and closed, the circuit will present two different states, that is, representing a, b, and a', b'.
The ruby sword is actually the intersection of two circuits. Analyze it, it happens to be an alien OR door.
To form a semi-adder, an AND gate is also required. In this hylaru circuit, the output of the AND gate can be read at the location of the Golem Sword.
That is, if A opens B without opening, or B opens A without opening, the ruby sword will light up and output a 1.
AB is turned on at the same time, the ruby sword does not light up, the golem sword is bright, and it will output a binary of 10 (i.e. 2).
I don't know what you think about this, anyway, the Zonau and Hika people are already dumbfounded:
There are also netizens "thankful" for the functional limitations of the Nintendo Switch:
If the Switch allows it, players can build a Switch in Swich.
It makes sense, after all, such a half-adder is just the beginning...
Hylaru digital circuits
Spoiler aside, one of the core gameplay of "Tears of the Kingdom" is Link's new ability called "Ultimate Hand".
Simply put, it is able to glue various items in the game together with "glue" and combine them into new props.
As mentioned earlier, both motorcycles and digital circuits are created and assembled through this function.
Another key to these players' creations is that in the world of Kingdom Tears, the laws of real-world physics still apply.
For example, for digital circuits, it is important that metal can conduct electricity, and the game itself provides props that can "generate electricity", such as thunder dragon heads.
After the basic information is said, just now we have also seen the basic half-adder circuit on the Hailaru continent, so next, it's time to see how far the old hooligans of Hailaru can make things go...
Using springs and sails:
△ B station up master: love to blow watermelon
Push the electric mound glue into the void of the guide line to realize the relay principle (the following circuit is the AND gate).
The same can be obtained non-gate: when the input end is powered off, the output end is energized; When the input is energized, the input is powered off.
If you are interested, you can also combine it on this basis to implement other logic circuits such as NOT gates.
Without further ado, well, sit back and wait for the informationization revolution of the Hailaru continent ...
In addition, quietly looking forward, I don't know if there is a big guy to integrate the circuit with this set of crank linkage design, so that Kun Kun takes the lead in automating (manual dog head) in the Hailaru continent.
△ B station up master: love to blow watermelon
Hailaru is mentally handicapped, the main election begins
The bigwigs are committed to making Link technology soar, but to say that the Hailaru continent is the most popular-
That has to be mentally retarded, the main competition.
If someone frantically points out on the tech tree with a realistic physics engine...
Then there must be some physical waste that suffers because of this.
For example, shipbuilding made drum washing machines.
Provinced, and finally smashed to death by the boat.
△Source: B station up main A9VG
And the unremarkable horse-drawn carriage, the whole production process is fine, right?
As a result, two steps gave the horse a stick:
△Source: B station up main A9VG
Of course, sometimes it may not have much to do with whether physics is good or not...
For example, when this shipbuilder was shipbuilding, he loaded the sails and threw them into the water, eh, the boat was blowing and running in front, and the people were chasing in the water behind.
△ Source: B station up master Lie
The realistic physics engine is so fascinating and helpless.
But this is also the most striking highlight of "Kingdom Tears".
Some foreign friends have expressed their opinion that "Tears of the Kingdom" made him feel that for the game, the physics engine may be more important than the graphics.
This makes the game feel more immersive.
The author of the Forbes Game Zone commented that if Kingdom Tears finally wins GOTY (Game of the Year), it must be because it can use realistic physics to solve various puzzles.
It is understood that "Kingdom Tears" uses the famous physics engine Havok, but not exactly.
Let's start with Havok. It is a game engine that was born more than 20 years ago.
Since its release, Havok has been used in more than 600 games, just one of which is a masterpiece: "Assassin's Creed Series", "StarCraft 2", "Diablo Series", "Monster Hunter World", "Zelda Breath of the Wild"...
Havok is also used in some movies, such as "The Matrix", "Charlie and the Chocolate Factory" and so on.
The entire Havok consists of multiple components, such as the simulation of cloth, the AI system, and the physics system.
The principle of the physics engine is to allow real-time collisions and mechanical situations to be simulated between the three dimensions, and then cooperate with a highly optimized collision detection library to achieve the same effect as in the real world.
It is written in C/C++ and supports Windows, MacOS, Linux, Xbox, PS and other mainstream operating systems and game consoles.
The company of the same name behind Havok, originally founded by two teachers who teach at University College Dublin, was acquired by Intel in 2007 as a wholly owned subsidiary.
After this acquisition, Intel announced that the Havok engine is open source, allowing all game developers to use it for free.
It is worth mentioning that Intel wants the physical computing to be entirely the responsibility of the CPU, so the development of the Havok FX accelerated by the graphics card seems to have been canceled; Nvidia later acquired Havok's competitor AGEIA.
In 2015, Havok was acquired by Microsoft for an unknown amount.
Now, as Unity begins to become the go-to choice for more game developers, Havok is now working with Unity to create a more robust system.
But why isn't Kingdom Tears entirely based on Havok?
Well, because in some complex scenarios, Havok is prone to bugs. To solve this problem, Nintendo engineers need to adjust it themselves.
△ Taken from Weibo blogger @ graphics card bar
However, another Japanese netizen broke the news that "Tears of the Kingdom" also uses the same engine as Splatoon 3, called LunchPack internally.
In addition, there is a more authoritative version, Eiji Aonuma once said in an interview that Zelda uses not only a physics engine, but also a chemistry engine, which can divide some objects in the game into different materials.
Through these adjustments and complementarities, the true restoration of real-world physics by "Breath of the Wild" and "Tears of the Kingdom" was finally realized.
So there is also the crazy work of Zelda players recently.
Finally~ Have you started exploring the continent of Hyrule? Or see which ones are more interesting to live?
Welcome to share in the comment area~
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