Hello everyone! I am a laid-back orange do who is both a dish and a fun. Today I will share with you the strategy of keeping the covenant of a hundred miles, I hope it will be useful to you!
1. Introduction and analysis of skills:
1. Passive aim: The general attack damage is extremely high but there is no way to crit, as a compensation for the critical strike rate bonus will be converted into a physical attack, and the wall can be invisible to increase the movement speed.
2. One skill Quiet Eye: Up to three eye-catching skills, stealth heroes can be seen within the range, and the ability to break armor can be passively improved.
3. Two-skill Breath of the Wind: Ultra-long-distance consumption skills, but more testing of anticipation ability.
4. Four Skill Escape: The Displacement skill deals collateral damage and slows down enemy heroes, increasing their own movement speed.
The passive skill of the hundred miles of the covenant makes the ordinary attack of the hundred miles of the covenant have no way to produce a critical effect, but the corresponding critical strike rate will be converted into a physical attack bonus to improve the output ability, 1 skill belongs to the eye skill, you can place three eyes to illuminate the vision, and the stealth hero within the skill range can also be seen, the most important thing is the armor-breaking effect provided by the passive skill, which can improve the output ability, 2 skill main output skill, the distance is very far, and comes with a percentage of blood damage, harvesting or consumption effect are very good, 3 skill displacement skills, whether it is escape or pursuit, the effect is very good.
2. Equipment recommendation and analysis:
1. Rush Boots: Increasing the movement speed can greatly increase the attack speed.
2. Shadow Tomahawk: Basic attributes increase output ability, passive armor breaking and cripple can also improve output effect in disguise.
3. Apocalypse: The basic attribute increases the output ability while also having a blood-sucking effect, and passively combined with the characteristics of a hundred miles of covenant can play more damage.
4. Daybreak: Greatly improve attack speed and armor-breaking ability.
5. Breaking Army: Basic attributes provide high physical attacks, passive effect enhancement output, and harvesting ability.
6. Famous knife and order: basic attributes slightly improve output ability, passive skills to save life.
The passive effect of the hundred miles of the covenant leads to no way to play critical hits, but it can enjoy the attack speed bonus, so the early rapid combat boots increase the attack speed and speed to strengthen the general attack output ability, the basic attributes of the Shadow Tomahawk equipment have bonuses from health to physical attacks, the most important thing is that the passive effect can also improve the output ability of the hundred miles of the covenant, the basic attributes of the end times increase the attack speed and suck blood, passively strengthen the general attack damage, break dawn greatly increase the attack speed and armor breaking, so that the hundred miles of the covenant can also play high damage by relying on general attack in team battles , Breaking the army with the 2 skills of the Hundred Miles Covenant can deal high damage and improve the harvesting ability, and the last name knife is used to save lives.
III. Inscription Recommendation and Analysis:
Scourge X10 Hunt X5 Quest X5 Hawkeye X10
The physical attack provided by the critical strike rate of the hundred miles is very high in the early stage, so there is a 16% critical strike rate in the inscription selection, physical penetration is to improve the output ability, and the physical blood sucking and attack speed bonus can effectively improve the early line ability.
Fourth, the idea of the game:
Early stage: The ability to match the line in the early stage of the hundred miles of keeping the covenant is very strong, so try to use 2 skills and general attack to consume enemy heroes in the game, if the 2 skills do not hit, you can choose to use 2 skills to clear the line development, during the line period, mainly use 1 skill to light up the river vision to observe the dynamics of the enemy heroes to avoid being caught, if you can't play the advantage on the line, you can call the field and assist to help catch the enemy shooter, and then push the tower, the ability to push the tower is still very strong, after demolishing a tower, you can choose to change lines with the confrontation road to continue to tear down the tower and establish an advantage.
Medium: Team battles are frequent at this stage, so before team battles, you can use 2 skills to consume enemy heroes and create team battle advantages, and find a good position in the process of team battles is also the same as you can use ordinary attacks to fight high damage, remember not to stand behind and use 2 skills to fight damage, which will make the team in a four-on-five situation and it is easy to lose team battles.
Later stage: At this stage, the equipment of both sides is basically formed, and the cooldown time of the 2 skills of the hundred miles of the covenant is very short, so you must frequently use this point to find a safe position to consume enemy heroes or clear the line, and during this period, you must insert your eyes to prevent enemy assassins from going around.
1. The general attack damage of the hundred miles of the covenant is very high, don't rely too much on 2 skills to fight damage.
2. In close quarters, you can choose the instantaneous 2 skill and then use the 3 skill to receive the general attack and counterattack.