As the pioneer of the "Rateland-like" strategic gameplay, the gameplay of "Land-like" has its own characteristics in each season, providing players with a full range of choice routes, and players who love peaceful development will generally choose S1 and S2 seasons, which can get a better game experience when opening up land. For players who love excitement in their bones and expect to play a high-intensity and strong strategy, the new season of "exhaustive edge" is undoubtedly more fascinating. New resource competition mechanism, development of multiple business genres, legendary corps that move ancient and modern, special types of troops adapted to local conditions... These innovative content, inspired by real history, can be described as a buff full of real ancient wars, bringing a new gaming experience.
Heaven and earth and people learn from history
There is a saying in "Sun Bin Art of War: Moon War": Heavenly time, favorable location, people, the three must not be, although victory and disaster. Among them, Tianshi pays attention to grasping the timing and situation, and people need to be guided by the situation and stabilize the morale of the military. The geographical advantage is the most important thing that a general of the three armies needs to master.
In the Battle of Yuting, Liu Bei claimed to have sent an army of 80,000 (the specific strength of which is disputed) to the east to the Three Gorges to avenge Old Master Guan and vowed to retake Jingzhou; Lu Xun, who was then the right protector and general of Zhenxi, was appointed as the governor of Dadu, leading Zhu Ran, Pan Zhang, Han Dang, Xu Sheng, Sun Heng and other troops totaling 50,000 imperial Shu.
In this battle, Lu Xun was not highly qualified, but as the manager, he still tried his best to get ahead and made the decision to temporarily avoid his front and retreat strategically. Only because Liu Bei was menacing, high and dangerous, and vigorous, Lu Xun was worried that the Shu army would advance by land and water, and the river would go straight down, even if Sun Huan was surrounded, Lu Xun held the two major passes of Huya Jingmen and withstood the pressure from both sides. After coming to the height of summer in June, the main attacking Shu army was exhausted, and he saw the opportunity to order a fire attack, taking advantage of the wind and scorching heat to win in one fell swoop, burning more than 40 of Liu Bei's camp and killing several generals.
The Battle of Yiling as one of the three famous battles in the history of the Three Kingdoms, its intensity of the war and the strategy of the commanders of the two armies are visible, the reason why Liu Bei launched the war so urgently, in addition to avenging Guan Yu, is also because Jingzhou is a very strategic important place, it is not only an important transportation pass, the land of Jingzhou is also rich in water and grass, rich in grain production.
In the Book of the Later Han Dynasty, it is said that each prefecture and county has strong soldiers, but the commission cannot be defeated, the group is hungry, and Shang Shulang and below are self-picking, or starving to death between the walls, or killed by soldiers. Whether it was the Battle of Chibi or the Battle of Guandu, most of the defeated sides were because the grain and grass were burned or the supply lines were too long. In the new season of "Frontier of the Land", the core gameplay design is to refer to such protracted battles, limiting the "resource output", so that each battle in the game is in line with history, so as to perform a more realistic war experience.
Halberd lunge real battlefield
Under the premise of limited land production, the first thing players need to ensure before starting each battle is to have enough food. Therefore, the competition for large and small resource points will make more sparks of battle between players in the new season. This means that after a certain period of time development and stabilization of the basic plate, players have to focus on the guarantee of the food and grass supply chain, in addition to learning from the experience of "working well, you must first sharpen your tools".
Throughout the history of ancient wars, even if Mr. Zhuge was a major event, several great expeditions in the Northern Expedition could not keep up, so he specially opened up a tuntian in the Huangsha Plain in Hanzhong, and also built a granary at Xingukou, near the border of Cao Wei. As the first element that needs to be prepared before the start of a major battle, grain and grass need to ensure production, but the importance of other resources cannot be ignored. As the so-called "one side of the water and the other people", different branches of the army have different needs for various resources, and at this time, they must make comprehensive considerations according to their own strength, terrain and other aspects, so as to decide which management policy to use.
As a new means of obtaining land production, the "mercenary" in the new season will collect and produce a certain resource under the player's arrangement, and focus on collecting a certain resource to "explode" a wave of defeating the enemy? Or stable development to survive to be king? These are all major improvements in the gameplay strategy of "Rateland no Hama".
What's even more surprising is that the new version also gives new answers to the relationship between classes and the combat environment. "Sun Tzu's Art of War - Military Dispute" gives a detailed explanation of "geographical advantage", so those who do not know the conspiracy of the princes cannot be hesitant; Those who do not know the shape of mountains and forests, dangers, and depressions cannot march; If you don't use a village guide, you can't get the right place. It points out the importance of geographical advantages in the use of troops. The "Black Mountain Army" and "White Wave Soldier" introduced in the new version, the two types of special classes will get special class Buffs in different terrains, and the real combination will be adapted to local conditions into the gameplay.
In addition to the two types of terrain characteristic troops, "Land's Coast" also introduces the famous special forces of the Three Kingdoms period in the new season. Twelve special forces regiments, including the "Tiger and Leopard Horse" of Cao Wei, who is known as the strongest special forces of the Three Kingdoms, the Northern Liang Iron Horse who achieved the name of Ma Chao's "Shenwei Tian", the trapping camp led by Gao Shun, a strong army under Lü Bu, the euphorbia who was trained by the fifth son Liang general Zhang Hao who once overcame thorns for Yuan Shao, and the 3,000 White Horse Yicong who won the title of "White Horse General" for Gongsun Zan have all landed in the "Exhausted Front" season.
Based on the combination of historical materials, "The Coast of the Land" has a bold design for all military branches, and the twelve special forces regiments are divided into two categories: "elite" and "plunder". The former is like a white horse righteous from Gongsun Zhan, riding a white horse lightly, a gun like electricity, and the cold shines everywhere the soul of the dead. The "White Horse Yoshicong" in the game has super high mobility and powerful killing ability. And the euphorbia under Yuan Shao is good at making the halberd giant shield, and the battle is to first erect the shield wall to resist the enemy, and then the halberd comes out of the head, the euphorbia in the game is also offensive and defensive, which is the nightmare of countless light cavalry.
The Tiangong general Zhang Jiao, the Digong general Zhang Liang, and the Rengong general Zhang Bao, the three generals led the predatory special forces. The setting of the Yellow Turban Light Step, the Yellow Turban Light Horse and the Yellow Turban Longbow (Zhang Bao), its setting refers to the identity of the peasant rebels of the Yellow Turban Army in history, all without heavy armor, and the combat ability of the troops may not be comparable to the elite type, but its characteristics of "fighting to support the war" are retained in the game, and the method of expanding strength through "plundering resources" is even likely to become the version of the Dark Horse Corps in the new season when properly applied.
Under the core logic of "resource competition", it is the confrontation of the characteristics of various special forces regiments, the game between business strategy and combat policy, and the bloody rush, riding on the land with elite iron; is to raise the war with war, and the number of 3,000 rangers plays a million male soldiers; Or do the spears resist the horses, and the heavily armored soldiers guard the city of golden soup? To be sure, different choices will bring a very differentiated gameplay experience.
Furthermore, the addition of "limited resources", "terrain buffs", "new classes" and the original high strategy of "Landside no Hama" will make the new season far surpass previous seasons in terms of strategy gameplay, war simulation, and exciting duels. Let the "History of the Three Kingdoms" once again interpret a new spark, and provide a battlefield "feast" for all lovers of the Three Kingdoms.
I have to say that whether it is the accumulation of resources in the S1 season, or the gameplay season of the S2 season, as well as the subsequent countless version updates and the upcoming "Exhausted Edge" season, it is very surprising. "The Coast of the Land" pursues not only a simple strategy SLG, but also tries to present the strategy of the real battlefield, the unique classes of ancient troops, and the tactics and strategies on the book of war to all lovers of the Three Kingdoms through the game.
This spirit of excellence is admirable, and it is constantly iterating the gameplay according to the player's preferences, so that people born in the present day can cross the long river of history and seek excitement and refreshment in real history. At the same time, I also look forward to "The Coast of the Land" to continue to bring more brilliant gameplay to players. The history of the Three Kingdoms is vast, and I hope that there will be opportunities in future versions, without leaving home, and the ancient and modern.