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Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

author:Ink Gangnam Phantom Drunk

Atomic Heart is a first-person shooter developed by Mundfish, which depicts a wondrous utopian world where humans and robots live in harmony. Under an unknown conspiracy, the robot control system is activated, and the battle of life and death is about to break out!

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

In Atomic Heart, humans and loyal and enthusiastic robots live in harmony, and life has always been flawless. But the pace of scientific development is unstoppable, and secret experiments have begun, giving birth to countless terrifying mutants and machines, as well as super-capable robots, but now they suddenly begin to rebel against their creators. Only you can stop them and reveal the truth behind the ideal world. The battle of life and death is imminent. Make good use of trial gloves with various abilities, various swords, and cutting-edge weapons at the forefront of science to kill a bloody path in the light of explosion. Develop the best tactics for unique enemies, combine skills and resources at hand, upgrade equipment, take advantage of environmental conditions, overcome challenges, and fight for justice.

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

Many players gave positive reviews, saying that the Atomic Heart experience was very smooth and that the Soviet aesthetic art was fascinating. NEW JERUSALEM – Robot sisters are coming, European and American politics are correct, I Soviet Union won you too much!

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

Basic combat structure:

In Atomic Heart, the protagonist's left and right hands correspond to different functions, with the gloved left hand responsible for casting skills, using power-ups, and interacting with the scene, and the bare right hand responsible for equipping weapons and launching attacks. The left and right hands act independently of each other, which means that the player can shoot lightning at the enemy with his left hand while pouring bullets at the enemy with the AK in his right hand.

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

In fact, from the perspective of the setting, the function of the protagonist's left hand glove is to interact with a special substance called "polymer" to cast various skills in the game. Unfortunately, the types of weapons and skills in this game are not particularly rich at present, with a total of 12 weapons and 5 active skills. In terms of skills, there are almost no connecting elements between skills, and the effects are independent of each other except for the "Convergence Jet" to strengthen other skills.

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

Puzzle solving:

If you include the side sections, the ratio of fighting and solving puzzles in the game is roughly five to five points. Thanks to the game's theme, the puzzle design in Atomic Hearts will feel very new at first, and there are only two types of common puzzles - key and platform.

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

The former is a circular adsorption device, three round grooves, you need to solve the corresponding puzzle to unlock the lock, it can be said that it is some small games.

The design of the latter is much richer, and some require players to adjust the height to reach the end; Some require the player to rotate the platform and build a path according to its structure.

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

Regardless of the type, the design is very three-dimensional and blends well with the environment. However, all the puzzles in the game have no hint, and if you don't understand the puzzle for a while, you have to spend a lot of time trying to solve it, which can be said to be mixed.

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

Open world?

The game adopts an open-world framework, and each scene is quite exquisitely done. But to focus on the design of the big map, in terms of content alone, this game is far from enough to be called an "open world game", because there are very few elements to explore. In my opinion, the large map of this work is mainly for the story, in order to better show the worldview. However, there are 8 experimental fields in the game, each of which has almost no duplicate content, and completing them all will not only get powerful weapons and equipment, but also learn more story details, which is worth a try!

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

Merit:

  • The soundtrack of the boss fight is amazing
  • The robbery mechanics are very fun
  • The shooting system is easy to pick up, and the whole whole process is solid and fun

Shortcoming:

  • The picture drops frames and the scene loads crash
  • Although the setting is cool, the plot is very mediocre
  • Skills cannot be fully upgraded and cannot be used in actual combat at all
Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight

In summary, the overall quality of "Atomic Heart" is excellent, and it is a little short of perfection. In terms of plot, there are foreshadowing, ups and downs, and the content is not filled enough, but it can also be said that it is a formulaic script. The game is not mature enough and lacks in terms of game details. However, as the debut of Mundfish Studios, the performance of "Atomic Heart" is definitely excellent and even amazing, and I look forward to them bringing us more mature work.

Super cool game aesthetic? A triple-A game that you may briefly be fascinated by at first sight