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"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

author:Rin Yuchen
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Text: Xianyin | Editor: Rin

Once a Japanese-style horror game was also a hundred flowers, Resident Evil, Silent Hill, Parasitic Eve, Zero series, the entire game circle seems to open the zombie siege mode. And now the above IPs in addition to Resident Evil and sequels continue, the rest have basically pressed the pause button, and there are no Japanese horror games in the entire game circle out of the circle again. So much so that adding a little ketchup to the picture and jumpscar can be called a horror game.

Youdao is the most terrifying thing or the horror of the unknown, the game as a product has become increasingly streamlined and homogeneous, the horror of things has become not so strange, the first zombie probe is horror, and the back always repeats this routine then it will not work. The upper limit of the creation of horror games is very low, and the dark game tones, locking doors, bumping faces, and the appearance of unknown creatures are basically all horror.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

Players familiar with horror routines can even predict what will happen next, which makes horror games seem less terrifying.

What is the fun of horror games? Of course, it is still to find excitement, in a suspenseful atmosphere, step by step to explore the unknown truth, can enjoy the process, you can accept most horror games.

The JUMPSCARY mentioned above, the bloody picture, is a terrorist method promoted by Western horror culture. Everyone says that Japanese horror games handle well in psychology and atmosphere. And how does this work? The plot keeps implying that something bad is happening to you right away, but it doesn't show up. Or maybe the plot you just escaped, but when the camera turns, a strange figure floats by. Always keep the player in a gloomy and inexplicable feeling, is the atmosphere. It doesn't take much shock or ketchup to maintain this feeling, just continuous cues, interspersed with oncoming fear.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

(Zero lunar eclipse is that most of the ghost haunts have obvious hints with probe shots, and then enter the battle, and open the door to kill relatively rarely)

And among the several old Japanese horror games mentioned above, the Zero series is arguably the best at implying to keep the spooky feeling, which is what I most admire about the Zero series. In addition, the witch dance, Kagura noodles, and festivals in the Zero series also have a Japanese cultural feeling, which make the Zero series stand out in a number of horror games.

Although the Zero series is very famous, its sales have been mediocre before, which is not only a limited audience for horror games, but also really inseparable from exclusivity. The famous applause is not like hunting angels and witches, Nintendo's investment, only to have the sequel of the witch, but players always complain about the weak console performance of Ren when playing, hoping that the witch can log in on all platforms.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

The Zero series is also, horror serious games and Nintendo's family atmosphere is always not very compatible, sales are affected to some extent. So when the 21-year-old Ren made a partial concession, let Zero Witch reset the login of the whole platform. I am not surprised that it sold 340,000 in less than a year, although many people say that the purpose of buying a zero witch is to see the witch's swimsuit and R shake.

The pants taker does have a miracle to warm the ancestors, but the game atmosphere of the Zero series is worth talking about, and the concept of horror games with Japanese culture really should not be pressed under the astringent characters. Just as there are often dead and alive players who explain that death and life really have their own set of fighting systems, it is not in addition to the girl who looks good, wet, and changes mods to introduce it.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

With the re-employment of the old IP games of the Japanese factory over the years, the once brilliant Japanese horror games have also been reborn. Not only did Resident Evil 4 remake in 23 years, but Silent Hill 2 was also announced as a remake. The fourth part of the Zero series, "The Mask of the Lunar Eclipse", is also available on all platforms.

But unlike the previous two remakes, the lunar eclipse is only a reset, so there are really not enough improvements.

Let's start with the operational shortcomings. WIIU's handle mainly plays a body feel, so steering, the handle when breaking free is definitely much more comfortable than the reset version of the swing stick, and pressing the joystick is a quick turn This setting is not very useful. The problem of visual steering also caused occasional mistouches in picking props. As for the mouse key, I didn't try it directly, and I think that the mouse key adaptation of the pants devil's is estimated to be similar to not doing it.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

Secondly, the characters in the zero series move very slowly, the female is a small skirt and a small broken step, I will endure it, Changshiro, how can you be a rough man and join the small broken step? Fortunately, the lunar eclipse is not far away, and the range of activity is in two large rooms, so endure.

Then let's talk about the special things of the Zero series, the spirit removal props of the Zero series are vintage film cameras, which fight like short-range old rifles that have to be aimed at the mirror and loaded each shot. In addition, the object of remembrance is a ghost, which can float, disappear out of thin air, and run out of the wall. So you'd better not think about shooting a few shots to kill monsters like a normal shooting game, and if you move to a dead end, be sure to move yourself in time, and then raise the camera when you run away. The setting of taking pictures also makes players need to face their fears more than to escape.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

The blood of the monster on the high difficulty is thick, and the speed of disappearing and moving is also faster. Fortunately, the attack frequency is not very high, the ghost did not raise his hand to make an attack judgment, and you can directly pass through him. However, the uncomfortable perspective operation and the characteristics of not running fast mentioned above, the activity space when encountering ghosts in this work is often a small room or alley full of obstacles, resulting in a lot of time the combat experience is still very jailed.

However, the zero series of stamina medicine is still an old-fashioned menu when there is no CD medication, so I feel that I can't beat it and sometimes I just wait for the ghost to strangle me to death, and read the file directly to change some medicine. In addition, there are items such as mirror stones that are equivalent to 1 life, but only 1 can be held. In short, fighting with a well-prepared situation is not too difficult.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

The aforementioned dressing change uses points, which are equivalent to money, mainly by capturing supernatural photos of the UFOs. The props to strengthen the camera mainly rely on picking. Ghost hands may appear when picking up boosters, and although there will be sound prompts, the easiest way for players is to indirectly let go of the temptation. The occasional snapping, tentative picking up of props, mad sound effects, and dark activity environments all make the Zero series very immersive.

Unfortunately, during the lunar eclipse, players will take turns playing three characters by chapter (and one who only lives in the prologue). While the fragmented narrative does add to the sense of suspense, it also brings a slight sense of fragmentation in terms of immersion.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

Fortunately, I am a social animal player, and playing one chapter a day is not a big problem. Secondly, the props of the three characters are independent of each other, each character must pick up and strengthen each other, and the three characters basically do not intersect during the entire exploration process. The guide to the lunar eclipse in terms of exploration is good, the map and tips are clear, and it is not difficult to decipher. When playing, the goal is very clear, and there are basically no jams.

Regarding the plot, I don't spoil too much, the plot of the Zero series does not allow players to have too much room for guessing, to achieve the player's own purpose of scaring themselves, but each game has a bit of a big taste at the end. Series Zero doesn't seem to me that scary to play as a horror game. Maybe I'm too familiar with horror movies and prejudged too much, or maybe I'm familiar with the nature of horror games that most of the time is actually exploring and decrypting.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

(The hidden room is also marked for you, although you can't enter it for a while)

As the eerie immersion of the horror game Zero series, the Japanese cultural characteristics are really good. The off-topic reset version of the dress-up, pose photo mode can also be regarded as taking care of all the old gentlemen. Coupled with the various popular mods that are expected to appear, it can be regarded as an exclusive benefit for the PC version. "Although I am cute and charming, I will invite death", although the quote is a bit of a cross-section, but this is really the most straightforward feeling of the zero series.

As mentioned earlier, Lao Ren made some concessions, and the zero series reset works sold well, and will definitely continue to reset the previous work, but if you want a new work, it is estimated that the old Ren is exclusive. Let's first reset this old IP, after all, it is old and exclusive, and most people's understanding of the zero series only stays in the introduction stage of game storms or bulk software. Now is the time to try the charm of the Zero series for yourself.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death

Finally, about the issue of zero lunar eclipse mask platform selection, the conditional NS version has a gyroscope function, this experience PC version does not. OLD EXCLUSIVE, WII HANDLE NOT ONLY HAS A THROWING HANDLE, THE PHONE RINGS IS ALSO ON THE HANDLE. But the picture is indeed much worse. The advantage of the PC version is that the mod is convenient, but there must be a controller.

"Zero Lunar Eclipse Masquerade" was originally a game specially designed for the WII platform, and the reset version is a full-platform login, although it is high-definition, it cannot fully reproduce the fun of playing with the WII controller back then. However, as a Japanese horror game, the lunar eclipse mask has its unique eerie atmosphere and Japanese cultural display is still worth experiencing for horror game lovers.

"Zero ~The Mask of the Lunar Eclipse~": Although I am cute and charming, I will invite death