Hello commanders!
For commanders who have previously participated in reconnaissance mode, the map "Oyster Bay" is an old acquaintance. As the second most popular among players at that time, it was second only to "Outpost", and it had a very high voice from players. The developers added "Oyster Bay" to the standard mode in World of Tanks 1.20, which was definitely expected.
Today, the editor will bring you the position of each model on this map and the analysis of the map points. Very detailed and web-wide! I hope you will support you!
▲ Aerial view of the "Oyster Bay" map
In general, this map can be divided into three parts: upper (D, E lines), middle (G, H lines), and lower (J, K lines).
The upper road assault Chongtan and Zhongtan make a breakthrough, the middle Tan waits for the opportunity to break the game, and the lower road Chongtan carries out the holding point.
The picture below is the editor's original tactical minimap containing each model, for the commanders to refer to their positioning!
▲ Editor's original tactical minimap (for reference)
Light tank
The F-line in the middle of Oyster Bay is a large plain with no grass to provide shelter and no shelter to hide. Here, light tanks are difficult to play.
▲ The F line of Oyster Bay is a large plain without obstacles
It is suggested that light tanks on both sides can be selected in the grass of F4 (green)/F6 (red) at the beginning. This position can light up both enemy tank destroyers in the sniper position and tanks in the center.
Light tanks need to choose to steal guns or do defensive eyes depending on the situation. The specific position of the endgame needs to be decided according to the current battle situation.
▲ The position of the eye car on both sides of the opening game and the point and range that can be lit
▲ Green square specific eye position
▲The specific eye position of the red square
When the vast majority of our own tanks choose to attack and go on the road, we can also choose to go directly to the eye position of the E line. Use the concealment and visibility of your own tanks to suppress the enemy's tanks heading to the road at the rear point and support your own tanks in the upward attack.
▲Green square eye car position and suppression area
▲ Red square eye car position and suppression area
In order to make it easier for the commanders to see the specific position of the eye car on the map, the specific eye position diagram below shows that the tanks are grassed from the outside. In actual combat, it is necessary to go into the grass in front of you to light the lights.
▲ Green square specific eye position (you need to enter the grass in front of you in actual combat)
▲ The specific eye position of the red square (you need to enter the grass in front of you in actual combat)
Medium tank
The routes of medium tanks on this map are divided into two categories, corresponding to different models and rooms.
Category 1 routes:
You can choose to sell the first gun on the lower road or find an opportunity to steal the gun in the middle. Depending on the position of the enemy tank, you can also choose to pull to the candlestick to attack the flank of the enemy heavy tank.
Applicable conditions: There are many heavy tanks in this room (at least three), and the tanks controlled by the player have a certain turret armor, a good depression angle and a high shell penetration depth (such as Centurion AX, STB-1, UDES 15/16 and other tanks).
▲ The two sides are in position
▲ Green side selling head against gun point
▲ Red side selling head against gun point
When enemy tanks choose to attack from the back of the valley, we can use maneuver and concealment to pull to the K-line beach and attack the flanks of enemy heavy tanks. Take the pressure off your teammates in front
▲ Overview of the topography of K-line Beach
▲ Steal gun position 1
▲ Steal gun position 2
Route 2:
This route is a branch route from medium tanks to heavy tan lines to guns, and it is also a relatively important breakthrough route.
Applicable Situation: The teammate has controlled the field of view in the middle. The heavy tanks on both sides of the valley were in a standstill, and it was difficult to break through the valley in a short time. And there are more of our tanks on this line than there are enemy tanks.
▲ Overall aerial view of the G line of Middle Road
Offensive idea: After meeting the above applicable conditions, we can communicate with our teammates on this line. Lead them directly to the G-line rear point and use the terrain to attack the flanks of enemy heavy tanks in the valley. At this time, it is necessary to pay attention to the movement of the enemy's large-caliber tank destroyer to avoid being killed in seconds.
▲Green square position and breaking route
▲ Red side position and breaking route
▲ Green G-line holding point
▲ Red square G holds the point first
If the current conditions do not meet the attack, then we can also come to the G line to support teammates in the middle and on the road.
▲ The green side supports the point of the middle road
▲ The point where the red side supports the middle road
Category 3 routes:
You can choose to use the terrain to break through from the D-line on the upper road. Get on the road and surround the enemies in the valley.
Availability: There are no guns or only one gun in this room, and the player-operated tank has some armor and maneuverability, and the depression angle is poor. Such as (121B type, PM40/65, etc.)
▲ List of terrain on the road
▲A list of the positions of the two sides
▲ Green square at the card point on the road
▲ The red side is at the card point on the road
D4 is a key location on the road. After grabbing D4, we can cooperate with the support fire behind us to suppress the enemy tanks at the rear point, which is very conducive to our control of the entire D line.
▲ Key position of D line
Tank destroyer
Depending on the player's model and sub-room, the position of tank destroyers on this map can be broadly divided into two categories.
Category 1 routes:
You can choose to go down, use the powerful firepower and armor of your own tank to fight the enemy's heavy tanks. Or go to the G-line in the middle to find an opportunity to attack.
Applicable situation: When there are many heavy tanks in this room and the player's tank destroyer has a powerful tank gun and has a certain amount of armor (such as E100 tank destroyer, T110E3, etc.).
▲ List of positions of tank destroyers on both sides
▲ Green side supports valley points
▲ Red side supports valley points
We can also flexibly choose to support teammates on the beach and in the middle according to the battle situation and the division room.
▲ Green side supports beach point 1
▲Green side supports beach point 2
▲ Red side supports beach point 1
▲ Red side supports beach point 2
Route 2:
You can choose to go to the platform on the map and use the fire and concealment of your own tank to attack enemy tanks on the road and in the middle.
Applicable conditions: There are fewer heavy tanks in this room (less than 3), and the tank controlled by the player has poor armor but has a certain concealment and maneuverability (such as Cricket 15, Strv103B, etc.).
▲ List of positions of tank destroyers on both sides
▲ Green square black gun position 1
▲Green square black gun position 2
▲ Red square black gun position 1
▲ Red Square Black Gun Position 2
Heavy tanks
Depending on the compartment and the player's model, the position of heavy tanks can be divided into two categories.
Category 1 routes:
Choose to go to the lower valley for a card position to hold the gun.
Applicable conditions: There are many heavy tanks (at least 4) in this room, and the player's own tanks have strong firepower and certain armor.
▲ List of heavy tank positions on both sides
▲Green square card point 1
▲ Green card point 2
▲ Red square card point 1
▲ Red square card point 2
Route 2:
Choose to go on the road and lead your teammates on the attack.
Applicable conditions: There are fewer heavy tanks in this room (less than or equal to two), and the player's own tanks have better mobility attributes and firepower (such as Project 277, 111 5A, etc.). And at least 2 medium tanks followed.
▲ The green side's opening position and offensive line are shown in the figure
▲The position of the red side and the offensive line are shown in the figure
self-propelled artillery
The topography of this map resembles "Karelia". The terrain of the upper and middle G lines is relatively flat. The hill on the way down was so high that it was impossible for the artillery to blow up the enemy in the H-line valley (except in the face of the enemy), no matter where it was mounted.
After playing dozens of rounds of artillery on this map, the editor summarized the gun position with the widest coverage on this map. This gun position can cover both the upper and middle roads, as well as the lower beaches.
▲ The coverage area of artillery on both sides of this gun position
▲List of green gun positions
▲ List of red gun positions
The final output bit
When the upper or lower road is broken through or only a few teammates survive on the field, we can choose to come here and shoot the last few shots.
Green output bit 1: Suitable for the situation that there is still a teammate card in the valley but the road crashes.
▲ Green output bit 1
Green Output 2: Briefly suitable for enemies who have not destroyed a few shots after a road crash. In most cases, this applies to the final output bit after the full line collapse.
▲ Green output bit 2
Red output bit 1: consistent with the application of the green side. Suitable for situations where there is still a teammate card in the valley but the road crashes.
▲ Red square output bit 1
Red output bit 2: Consistent with green output bit 2. It is briefly suitable for enemies who have not destroyed a few shots after a road crash. In most cases, this applies to the final output bit after the full line collapse.
▲ Red square output bit 2
Conclusion
The battle situation in World of Tanks is changing all the time, and we need to find output opportunities according to the changing battle situation, and then reach the right point for output. This article introduces in great detail all the points applicable to each model on the map of "Oyster Bay", the most detailed on the whole network. It is not easy to create, if the captains have gains and experience, welcome to leave a message in the comment area! Thank you all for your support!