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Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

author:World of Tanks
Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog
Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog
Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

▲The performance of the current version of the rhinoceros is not satisfactory to players

Hello World of Tanks players, the addition of the I-series tank destroyer makes the real "heavy tanks" feel a lot of pressure, and the most embarrassing of them is the I-series heavy tank rhinoceros, which is like a tank destroyer compared to Minotaur. But the rhinoceros clearly combines the advantages of an improved loading system, excellent depression angle, good penetration depth and damage, and qualified maneuverability, but why does it perform poorly? This article analyzes the advantages and disadvantages of the current version of rhino, as well as suggestions for strengthening the "right medicine".

Firepower-wise

Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

▲ The short loading time of rhinos is longer

The Rhino 127 gun has a relatively good balance in terms of average shell penetration, average damage per shot, and shell flight speed, and it also has an improved automatic reloading system unique to Series I heavy tanks. When a tank fires while reloading, it receives a bonus to the reload time of its next shell. This mechanic does not increase the DPM of the tank, but it can help the player better adapt to various combat situations. For example, when the player needs to fire immediately to destroy the enemy, but does not have time to wait for the current shell to be fully loaded.

Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

▲ The accuracy of the main gun is good

However, the problem with the rhino's firepower is its reloading speed. The rhinoceros can store 3 shells in the magazine, and the "small load" between the shells takes 4 seconds, which will be more wrong in real combat. And it takes a long time to reload these 3 shells, it takes about 15 seconds to reload only the first shell in the full state, and about 19 seconds to reload the shell in the empty state, which is even enough time for some tanks to reload the entire magazine. The rhino's DPM has also suffered a considerable drag as a result, and it does not even exceed 2000 in the base state. If you want to change the weakness of the rhino, you must start with the reloading time. Change the short load to 3 seconds, or increase the DPM of the tank in the base state to around 2500, and the rhino will perform much better.

Defensive aspects

Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

▲ The frontal equivalent of the rhinoceros turret is about 260 mm

The Rhino's turret design is more unique, and most of its turret front area is equivalent to AP shells of about 260 mm, which is not reliable for a level 10 heavy tank, and penetrating the front of the turret in actual combat will even directly damage the ammunition rack module, further lengthening the Rhino reloading time. In addition, the rhino's base health is only 2,000 points, which is quite low in the ranks of level 10 heavy tanks, which makes it difficult for the rhinoceros to fight on the front line, and can only avoid frontal collisions with enemies as much as possible, and focus on sneaking up on enemies or supporting teammates from a distance.

Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

▲ Sneak attack enemies with the help of terrain

This style of combat is obviously difficult to actually help teammates, and it can also put your side at a disadvantage in the combat area of heavy tanks, because there is one less tank that can go head-to-head with the enemy. Simply adding the frontal armor of the Rhino's turret would obviously exhaust the commanders, because it would be tantamount to creating another KRV with an autoloading gun. Therefore, consider increasing the Rhino health to 2200 and enhancing its turret rack module health, which will make the Rhino more active in battle.

Maneuverable aspects

Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

▲ The mobility of the rhinoceros is acceptable

As a support heavy tank, the Rhino is quite mobile. The power to weight ratio of the car reaches about 15 horsepower / ton at the level of a medium tank, but the car's 40 forward speed and -12 reverse speed are slightly insufficient in actual combat, so that the rhinoceros can only follow other teammates and move quickly and long distances on its own. Consider increasing the basic forward speed of the rhino to 45 and the reverse speed to 14, so that the actual combat experience of the rhino will be improved. Players who like to drive the Rhino to get a head start can also bring it more maneuverability by installing a turbocharger + track teeth.

summary

Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

▲The role of the rhinoceros is "support heavy tank"

The Rhino is positioned as a "support heavy tank", and when the field is upgraded to level VI, it gets an additional 3% health, -3% bonus to hull movement and artillery scatter when spinning, which is still quite important for it. However, as a Tier 10 heavy tank, the current performance of the Rhino is undoubtedly difficult to satisfy the commanders, because its data in all aspects is not top-notch, and the combined combat experience is also confusing. The Rhino relies entirely on an improved automatic loading system exclusive to the I-Series heavy tanks, and its advantages do not offset the Rhino's disadvantages in other ways.

Fatal loading + paper paste armor + knife for handsome? Are you a rhinoceros, or a fine dog

▲Let the rhinoceros truly become the king of the I series

If you want to strengthen your rhinoceros, you can start with the following:

  • Reduce the short reload time between shells, or reduce the reload time of shells, improve the overall DPM of the tank, so that the rhino is no longer troubled by loading.
  • Increases the rhino's overall health and boosts the ammo rack module's health. This avoids the creation of a new "ironhead" tank, and also makes the rhinoceros more aggressive and less afraid in battle.
  • Improve the overall maneuverability performance of the rhino, so that the rhino has a higher operating space and a higher upper limit of play, and is no longer shackled by poor extreme speed.

If you can "get the right medicine" for the rhinoceros, then its attributes are quite good with the unique and improved automatic reloading system of the I series heavy tank. It allows the rhinoceros to "change the cannon with a single shot, and kill with three shots", which is difficult for many tanks to do, and it is also an important feature of the rhinoceros.

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