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After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

author:17173 Game Network

Since Protoshin became a phenomenal game, Mihayou's latest developments have attracted more attention from players.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

And recently opened the first internal test of "Absolute Zero" has become the focus of attention of players, as a two-dimensional new game of action + meat pigeon elements, can it be as successful as Miha's "Original God"? Let Old X take a look at it together.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

Key point one: on the player xp bungee, royal sister, Lolita, human grandmother can not be less

What is the most important thing about quadratic games? Is it gameplay? No, no, no, of course it's the wives!

The character modeling in Absolute Zero still follows Mihayu's consistently high standards, with each character posing as a POSE trifecta.

The types of characters are also diverse, with a fox-eared imperial sister holding a samurai sword and a cold face:

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

And the cute maid with the bear on her back, who looks weak on the surface but holds a huge weapon:

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

Looking at the smooth skin of Big Sister Nicole and the texture of the Q bomb, Dr. X instantly understood the gold content of Mihayou's 16+ game, and Dr. X, who has always been immovable, could only look up to the sky and sigh: 16+ game yyds.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall
After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

In addition to the regular female characters, Mihayou also added characters in Breaking Zero to meet the xp of various players, such as Fury Control's ecstatic suit gentleman wolf:

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

There is also a blue skin, a long horn on the head of the human grandmother Lori, etc., this is not only to understand the player, this is simply on the player's XP, Miha you know too well.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

After watching the modeling, let's take a look at the UI and art style of "Absolute Zero", from the perspective of the plot interpretation of the game in this private beta, the plot of "Absolute Zero" is promoted by using dialogue + comic + CG, giving people a different experience from "Original God" through the seamless switching of the three.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

This kind of plot interpretation has to remind Dr. X of last year's TGA's best RPG "The Legend of Dawn", compared to the vivid comic book plot full of near-far interaction and close-up shots in "The Legend of Dawn", the entire picture-based playback in "Absolute Zero" is slightly stiff and needs to be polished.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

Compared with the "Original God" whose painting style is biased towards the traditional two-dimensional element, the style of "Absolute Zero" is a style that can be more accepted by most people.

In terms of overall look and feel, whether from modeling, UI or map design, the style of "Absolute Zero" is closer to the style of "Gintama" or "Persona", the dark wasteland tone of the game environment contrasts sharply with the colorful skill effects in battle, and the hip-hop and noisy style make people feel the depression in the plot tone.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

(The public seats on the side of the road are assembled from multiple "skateboards")

Key point two: super high speed gorgeous battle, maverick meat pigeon gameplay

The style of the differentiated "Absolute Zero" also has certain characteristics in the gameplay of the game, as far as the combat system is concerned, the first look and feel brought by "Absolute Zero" to the old X is described in a few words: high speed, refreshing and gorgeous.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

Players can navigate through the crowd through high-speed normal attacks and dodges, and most of the characters in Absolute Zero have a relatively large attack range and can calmly deal with multiple enemies at the same time.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

After continuously attacking the enemy to a certain extent, you can trigger the character's combo attack, which can instantly deal a lot of damage, which is one of the most important attack methods in the game.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

And the skill settings such as must-kill skills and similar elemental combat skills will naturally not be less, and each character has a close-up of the shot when using the must-kill skill. Overall, in "Absolute Zero", the player has been in a state of high-speed attack, and the battle rhythm is very refreshing, but the disadvantage is that the operation frequency is too high and a bit laborious.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

The game dungeons use a game similar to the meat pigeon game, the player controls the small TV to walk the grid, through the encounter of different events to get a variety of BUFF and rewards, after the preparation is complete to eliminate the boss to win.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall
After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

↑BUFF is generally n choice ↑

It is true that this meat pigeon gameplay gives the game more randomness, so that players will not feel the same when repeatedly experiencing the copy, and some time ago Candle Dragon also added the meat pigeon gameplay in the test of the two-dimensional strategy mobile game "White Thorn Corridor", which can be described as the hero's vision.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

↑Meat pigeon mode in The White Wattle Corridor↑

Dr. X feels that the concerns of the big manufacturers are not difficult to analyze, from the current two-dimensional mobile game, the update of the game content can never keep up with the speed of player consumption of content, and after the introduction of the meat pigeon game, players can slip through the long grass period between the two new versions, and can effectively improve the retention rate of players when the new and old versions of the game are not connected.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

After talking about the gameplay, let's take a look at the game's cultivation system, the cultivation of the character is another large piece of the content of the two-dimensional game, and the upgrade and breakthrough of the character, the strengthening of skills, etc. This way of cultivating is a cliché.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

In this test, players are free to experience existing characters. Old X did not find the setting of the character draw card and the life sign in "Absolute Zero", and he could directly ascend to the star after purchasing the character fragments in the store, but the promotion brought only a change in value and would not give the character more additional effects.

Key point three: although flawed, but the future can be expected

The first test of "Absolute Zero" has aroused a lot of attention in China, and at the same time, it has also allowed many foreigners to climb the wall overnight to watch at Station B. As far as the first test is concerned, "Absolute Zero" has shown us a good first impression, but there are still many problems in the game.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

↑LSP is indeed a borderless ↑

First, let's take a look at the combat aspects of the game, the current normal difficulty of Breaking Zero in the normal difficulty of the copy is low, the lack of challenges, and it is easy to get bored when fighting continuously. Although the high-difficulty copy has a high return, the overall time-consuming time of the copy is also exaggerated, although it can be interrupted at any time in the middle and then challenged, but the clearance time of tens of minutes is also prohibitive.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

↑Maybe you can drive in the future↑

In addition to the battle, the daily activities of the first test of "Absolute Zero" are relatively pale, and they often fall into a state of nothing to do after clearing their physical strength, which is believed to be very clear to Mihayou's production team. Dr. X felt that in the follow-up test, "Absolute Zero" would further enrich the game content, which would alleviate this problem to some extent.

After the original god, Miha you amplified the move? The new work is scheduled to be booked, and the first test attracts foreigners to look over the wall

At present, there are small problems such as unreasonable UI layout, too small font and insufficient guidance of the meat pigeon mode gameplay in the game, and in the future, we can continue to optimize and iterate in the follow-up test, which does not constitute a hard injury.

Post-lesson summary:

In this test, "Absolute Zero" with excellent sense of blow, refreshing battle to bring players a good first impression, box-style battle mode with meat pigeon gameplay is eye-catching, although the current version of the game still has many problems, but considering that the current "Absolute Zero" is only a test, there are many opportunities for iterative optimization in the future, so the old X feels that the game can be expected in the future.