Hello captains!
Yesterday, we announced for you the preliminary information of the I Series Tanker under development, including a total of 6 silver tanks of the V-X class and 1 class VIII gold tank. According to the usual practice, eight gold will often be released before the new line, and it can also represent the most distinctive features of this branch line. So what is the data of this unique CC-64 "Viper", and what kind of performance is expected to be the I Series Tan fighter line represented by it?
Historical retrospective
Since the B series line, the use of real-life tanks for "re-creation" has become the norm, and this "Viper" is no exception. It is said to be a combat tank program developed by Otto Melera in 1964, which was abandoned because another, more promising project emerged. Some of the truth of this statement has yet to be verified, but combined with its development time, appearance characteristics and the cooperation with the D/M series repeatedly mentioned in the video, it is not difficult to guess that it is a tank based on the MBT-70.
▲ MBT-70 on the top, "Viper" on the bottom
The reason for this reasoning is three points, one is the slightly warped engine compartment at the rear of the hull, the second is the suspension of 6 pairs of load wheels + 3 pairs of carrier wheels, and the third is the layout of the turret top driver and the commander observation tower left, front, right and rear. Meanwhile, the rare turret tilt forward layout may have been taken from Henschel's 1963 patent (the game's "Kunze Leopard"). As far as the turret is concerned, the Viper is more like a modified PC50/66, with a reduced shield area, a reduced tilt angle of the cheek part, a higher turret enlargement, and a move forward.
▲ PC50/66 on the top, "Viper" on the bottom
Gaming performance
From the development video, we have roughly understood that the characteristics of the I Series Tanjack are the large-capacity magazine gun with short loading and long loading and short loading, the turret with limited firing range, the solid frontal armor and the maneuver that is barely enough, so specific to the data, what kind of setting is this CC-64 Viper? Note that all information in the data graph was measured when unequipped members were not taken into account, regardless of the impact of equipment and field modifications.
Fire
FIREPOWER
In terms of firepower, the Viper is equipped with a 120mm cartridge gun like the CC-67 on the science and technology line, with 400 damage points, and the penetration depth of the standard ammunition AP and the special ammunition APCR is only 220/264mm, which is only the same level of heavy tank. The three expansion coefficients of the artillery have not yet been announced, and in terms of the accuracy of 0.44 and the shrinking time of 2.7s, the gun control can only be said to be unsatisfactory, and it can only be effectively output at medium and close ranges. The firing boundary is 90 degrees (45 degrees on the left and right), and the pitch angle is -10/+20 degrees, which has good terrain adaptability.
The I Series Tank Fighter has a conventional cartridge mechanism, that is, you have to empty the magazine or press the C button to change the bullet. Compared with the first version of the data released yesterday, the short loading time of the "Viper" has been strengthened from 8 seconds to 6 seconds, the time to empty all 5 shells has been shortened from 32 seconds to 24 seconds, and the output of one round of explosion is 2000 points, and the long loading is 36 seconds. After the change, the burst output phase in the magazine was different from the other 400 level VIII single-shot tank fighters with equal damage, while also retaining the intimidating deterrent of the card line - you can never guess how many shells are left in my magazine.
Survival
SURVIVABILITY
Since it comes to the card point line, another feature of the Viper is naturally its survivability. The thickest part of the front of the turret is 275mm, counting the inclination angle of about 20 degrees on the slope of the cheek, which is equivalent to about 280-290, and can be immune to most of the special ammunition of the same class of heavy tanks and ordinary ammunition of the Tank. What is even more difficult is that the volume of the tank's head bag is almost negligible, which forms a depth detector, which can directly hit the face if it is deeper than 300, and can only take a detour if it is less than 300.
▲ This picture is a good illustration of the inclination angle on the turret and head
Continuing the strong protection of the turret, the body of the Viper is not inferior, the thickness of the head is about 50 degrees, which is equivalent to between 290-330; the head is two-stage, the vertical part of the middle section may be a weakness, and the inverted part of the lower section has a chance to be a forced bounce zone. Side protection 100mm, selling side deception shells is enough. The 360m field of view is enough to protect such a main melee tank, even if it has to be strong, the 1400 health of the pentan can compress the opponent's hidden range to the greatest extent before being destroyed.
Mobility
MOBILITY
Heavy firepower and heavy protection are occupied, and the mobility is naturally unsatisfactory (some similar to the T28 prototype). Its maximum forward/backward speed is only 36/12km/h, the unit power is 11.7 horsepower/ton, the transition ability is weak, it belongs to the type of line to the head, and it has to choose the direction of attack at the beginning. In the battle, it is also necessary to always ensure that the flanks are protected by teammates or bunkers, otherwise relying on their own 26 degrees / s hull speed and 20 degrees / s turret speed, once they are close to each other, they are more fierce.
Summary of data
As of now, the specific data of the CC-64 Viper is as follows (equipped with full proficiency members, no skills and equipment bonuses):
Level: I Series VIII Gold Coins
Health: 1400 points
Engine power: 600 hp
Weight / maximum load: 51.13 / 55 tons
Unit power: 11.74 hp / ton
Maximum forward/reverse speed: 36/12 km/h
Body speed: 27.12 degrees/s
Turret speed: 20.86 degrees/s
Turret firing boundary: 90 degrees (45 degrees each for the left and right firing boundaries)
Terrain drag coefficient: Not yet announced
Observation range: 360 meters
Communication distance: 750 meters
Hull armor: 210/100/50 mm
Turret armor: 275/160/50 mm
Main gun: 120 mm 55 caliber gun
Ammunition: AP/APCR/HE
Single Shot Damage: 400/400/515
Penetration: 220/264/120 mm
Speed: 975/1150/902 m/s
Rate of fire: 5.13 rounds/min
DPM: 2051 points
Number of shells in the magazine: 5 rounds
Short reload time: 6 seconds
Long reload time: 34.52 seconds
100 meters accuracy: 0.42
Aiming time: 2.59 seconds
Pitch angle: -10/+20 degrees
Ammunition load: 50 rounds
Members (4-person system): Captain, Driver, Gunner, Loader
Combat Role: Assault Tank Fighter
Stationary concealment coefficient (before/after firing): 14.54%/3.27%
Movement concealment coefficient (before/after firing): 8.72%/1.96%
Conclusion
As far as the current data is concerned, the advantages and disadvantages of "Viper" are more distinct, first of all, simply summarize it for everyone (the advantages are marked red, the disadvantages are marked green):
- Strong frontal protection, except for the first one, it can be immune to the same level of Tan Silver Coin Bullet
- Comparable to the abundant blood volume of the same level of heavy tank, the fault tolerance rate is high
- Excellent pitch angle, turn does not affect the pitch angle of the forward tilt turret
- Long loading time is short, able to maintain full ammunition in low-intensity combat
- One round of output is enough to take away any tank of the same class
- The penetration depth is too low for the VIII level tank annihilation, and the attack ability is weak
- Short loading times and long filling times make it difficult to produce effective burst output
- The accuracy and gun control are poor, and it is only suitable for medium and short range combat
- Less maneuverability, reliance on teammates and weaker transitions
It is not difficult to see from the data of the CC-64 Viper that unlike the positioning of fire support in the traditional sense, the I-series Tanker is more like a special heavy tank from the data. It has a heavy tank level of protection and firepower, and also combines the powerful deterrent power of the fighter. Its unconventional magazine mechanism, which causes opponents to never be able to predict how many rounds will be in its magazine, is where this uncertainty comes from a powerful deterrent. I dare to carry you a few shots, but do you dare to bet that there are no bullets in my gun?
Are the captains satisfied with the viper's performance? Or do you feel there is room for further strengthening? Feel free to share your views in the comments section!