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The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

There is a new trend in the two-dimensional mobile game market, that is, the traditional game mode has been unable to adapt to the preferences of current gamers. Today's two-dimensional mobile games, or can be said to be a lot of mobile games are more and more single-player, the past in the game in the social relationship, such as gangs, worship, marriage, mentoring, etc., such traditional game social model has been gradually abandoned, this is because the player group is more and more reluctant to communicate.

The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

Some online games in the past have emphasized sociality, because the game wants to build through its own platform, a channel for making friends, so that players can form a lasting mutual influence group. This is not easy to lead to the regression of a single player, such a game mode, very suitable for pre-95 gamers, but as the gamers are younger, it is found that social mode has become a burden.

The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

Everyone is more and more reluctant to communicate with the players in the game, and even games such as "Peace Elite", "League of Legends", and "Glory of Kings", which are in urgent need of operation and cooperation, have been exchanged to save money. Basically, the vast majority of players do not like to talk, do not like to type, just simply send some system-provided voice prompts.

The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

Analyze again, the current more popular "Original God", the first half of this game is actually a stand-alone game, there is no more communication with other players, when becoming a big guy only with other senior players, more contact, this is because the game's squad mode, one person operates four characters, in addition to this reason, there is a very special reason, that is, the social phobia of two-dimensional players, many players are unwilling to socialize in reality.

The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

The same is true in the game, where the cost of useless communication between players lengthens the play time of a gamer. Then look back at the other two two-dimensional mobile games that have recently been more popular, one is "Magic Tower", one is "Noah's Heart", the operation team and development team of these two games should be players before ninety,00 years ago, so the game mode is a two-dimensional version of the legend, one is a two-dimensional version of the World of Warcraft, the game screen is a two-dimensional painting style, but the kernel gameplay is still the mode of the past online game.

The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

For post-95s and even post-00 players, this mode has completely failed to attract their attention, and this mode of frequent socializing with other players makes many young players feel powerless and have no motivation to play. Therefore, in the current field of two-dimensional mobile games. Single-player gameplay has become the mainstream, such as some card games, also in addition to PVP when fighting, the system needs to match opponents, other times are single-player spawning brush map.

The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

"Zero Battlefront" is one of the representatives, the only way to contact other players in the game, is the PK play, there is no need to fight, no need to find opponents, direct system arrangement poisoning, or save the player a lot of time. Don't have to do too many complicated things, saving players the cost of the game, so "Zero Battlefront" has also been soaring all the way after it was launched, and it is currently ranked 50th on the iOS best-seller list!

The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

This is already very good for a card two-dimensional mobile game, such an achievement, after all, this game in the current environment, the competitiveness is not very strong, in addition to excellent character standing, other aspects are not very good. Speaking of the game's character standing painting, there are hundreds of beautiful warriors, so many old sp players. Dazzling, different forms, beautiful and moving, cute and sexy, gentle and considerate image, visually let people linger.

The new trend of two-dimensional mobile games, post-95 players do not love to socialize, gang social play has fallen behind

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