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This Joker girl is so funny, no, this Batman is so big!

As one of the few successful comic adaptations, the Batman: Arkham series did not play well, and it was quite surprising to play, and the gameplay of this game does have a certain level. Even if you don't know the story of Batman before, the experience of the plot will not be contrary to the sense of harmony, players can also try to start from this game to know Batman.

Arkham Island

This Joker girl is so funny, no, this Batman is so big!

Arkham Island is a fictional offshore island in the game, located next to Gotham City, the main story location of the Batman series. In addition to the mansion of the late rich man Amadeus Arkham, there is also the Arkham Mental Hospital he founded. The building is also a psychiatric hospital and a prison dedicated to the detention and treatment of maverick criminals.

This Joker girl is so funny, no, this Batman is so big!

At the beginning of the game, Batman captures his nemesis, the Joker, in Gotham City and personally takes him to a mental hospital. Unexpectedly, the Joker's Uchiha on the island helped him escape, and the Joker instantly released a large number of prisoners, including several key villains captured by Batman before, Two-Face, Killer Croc, Poison Ivy and so on. With the entire island under the control of prisoners, Batman can only ask for help while trying to find the Location of the Joker to re-arrest him.

This Joker girl is so funny, no, this Batman is so big!

In addition to the hospital and mansions on the island, there are some other buildings, and the overall game world is open and not small. The mission destination will be shown by the ground icon, when not playing the plot, the player can hang out on the island, looking for collection elements, or let Batman crawl around with a hook and fly around, and wait until you want to pass the level to specify the location.

This Joker girl is so funny, no, this Batman is so big!

Combat system

This Joker girl is so funny, no, this Batman is so big!

Designed to be without Batman's allies, all battles have to be fought by themselves, and each game is more than one dozen, which is quite a test of the player's reflexes. The enemies' desire to attack is very strong, when the player is facing a target continuously, there will be three or so enemies at any time, aiming at the protagonist behind them to prepare for the attack, and a punch or a trance usually eats punches.

This Joker girl is so funny, no, this Batman is so big!

Although the player can use the counterattack technique to catch the enemy's attack, but often after the counterattack and a foot ready to fly over, the player can only passively and frantically counterattack, if you do not seize the time to release the wrestling technique or the final technique to break through, you may be trapped in the sea of people for a long time.

This Joker girl is so funny, no, this Batman is so big!

In addition to punches and kicks, in the plot, we get some props to assist in passing the level, such as bat claws that pull open the vent cover, and bat darts that power off the instrument from a distance, which can also be used in close combat. For example, when an enemy is some distance away from the player, you can shoot your claws to pull him over and hit him.

This Joker girl is so funny, no, this Batman is so big!

Some enemies are equipped with special weapons, and normal attacks are ineffective against them. Players also have to break through the defense with a stun technique, or turn over behind them with evasion before they can start attacking. Batman has a total of nine ways to attack enemies, and the more different moves he uses within a wave of Combo, the higher the EXPERIENCE points he will get.

Stealth System: Who said bats are bulletproof?

This Joker girl is so funny, no, this Batman is so big!

The production team may have been very careful not to let players play hand-to-hand combat too boring, especially in the game to install several levels that can not be broken with brute force. Sometimes it's set that once the enemy finds the player, they will kill the hostages and cause the mission to fail; sometimes it is so that the enemies in the scene are equipped with guns, so that Batman can't face them head-on.

This Joker girl is so funny, no, this Batman is so big!

In this type of scene, there are many mechanisms around to allow Ah Bat to temporarily hide in, and then wait for the target to pass by to surprise him and ambush him. For example, the vents under the floor or the gargoyles on the wall, but be aware that Batman hiding in it is only "not easy to be found by the enemy" and not invincible, if the enemy has caught the player's position, it will still be locked and chased in front of their eyes.

This Joker girl is so funny, no, this Batman is so big!

The bat darts and bat claws mentioned in the previous paragraph can also be used to shoot the enemy from a high place and fall to death in the stealth state, or the bat bombs that are usually used to destroy the wall are used as mines to detonate at the feet of the enemy. Enemies will follow the source of the sound as soon as they notice a commotion, and the Joker will use radio to direct his men to disperse after Batman has secretly knocked people down. Therefore, the enemy will not follow the established route, but will need the player to adapt.

This Joker girl is so funny, no, this Batman is so big!

One of Batman's sworn enemies, the Scarecrow, will constantly hypnotize Batman with his best fear gas in the story, leaving him in hallucinations. This type of level is a completely different mode, mainly to find shelter while running and hiding and counting the time difference, a bit like Mario's feeling.

It is perfectly normal for the Riddle-Investigate key to be pressed badly

This Joker girl is so funny, no, this Batman is so big!

One of the big villains, The Riddle Man, after escaping from the mental hospital, treats the whole of Arkham as a puzzle, challenging Batman in the game, which is part of the collection element of the game, and the riddle can probably be divided into two categories.

This Joker girl is so funny, no, this Batman is so big!

The first category is pure collectibles, including the Riddler's trophy, the Arkham Chronicle, the patient interview recording, and the clown's dentures. Find it directly on the map to get it, where trophies and dentures are collected cool, and the other two are recorded. It is highly recommended that you listen to each volume and understand how the villains see their "being treated".

This Joker girl is so funny, no, this Batman is so big!

The second category is literal riddles, where the riddle man gives the player a narrative directly, and then we have to look for places on the map that match this characteristic. After finding it, press and hold the investigation button against it to let the system detect that the solution is incorrect. This part is very challenging and very fun, because the game scene is quite large, and it is not so easy to find the answer in the various sets and decorations.

summary

This Joker girl is so funny, no, this Batman is so big!

This series seems to be taking such a game mode, just in Arkham Island is so wonderful, you can imagine that after the map returns to the city, the characteristic villains gradually appear, and the material that can be expressed will be more.

This Joker girl is so funny, no, this Batman is so big!

After completing the level, the author went to look at the story of Batman in detail, only to find that he has another title called "The World's Greatest Detective", and it is no wonder that the game has put a lot of puzzles for players to solve. I feel that at that time, the production team really had a lot of heart, and had worked hard to study dc's settings, which was commendable.

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