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What other hero, like meat armor, doesn't need to be manipulated, and the brainless charge can also play an effect?

Hello everyone, I am the fingertip, the recent glory of the king, meat armor has become the most discussed topic, especially after the appearance of meat armor on the field, as if recognized, meat armor runs rampant in various segments, it seems to have become the mainstream gameplay of armor, this game has enough frankness, there is also a certain damage, the combat effectiveness can not be underestimated, do not care too much about the position, as a wild do not have to consider to force cut the back row, because you can't touch, when a tank plays with higher damage, when the warrior plays to have a tank-like body, So are there heroes like meat armor, where output and frankness coexist, and at the same time do not need to operate?

What other hero, like meat armor, doesn't need to be manipulated, and the brainless charge can also play an effect?

Dianwei

Typical half-flesh and damage full hero, do not know why, obviously only one anti-armor Dianwei always feel that he is very meaty, may be because of the 1 skill of the control, and 2 skills in the crazy state of the blood back caused, but the play of dianwei is really similar to the meat armor, do not care too much about the skill, as long as the timing is right can play outrageous damage, even the front row of tanks can not hold the kind.

What other hero, like meat armor, doesn't need to be manipulated, and the brainless charge can also play an effect?

However, the upper limit of Dianwei is far less than the height of meat armor, and the damage is naturally unmatched, but Dianwei has no armor block, nor does it have Zhao Yun's injury, once it is kiteed, there is no room for any operation, in the end, Dianwei's fault tolerance rate is too low, the lower the segment, the better it is, and the more difficult it is to play.

Cao Cao

Cao Cao's skill mechanism is also very old, very simple, nothing more than the use of displacement skills to enter the field, 2 skills to retain people, during the crazy general attack damage and pave the way for the return of blood for the big move, so Cao Cao is the kind of hero who has no operation at all, but no operation does not mean that there is no difficulty, the release timing of Cao Cao's big move is still exquisite, the lower the amount of blood, the higher the recovery, is it necessary to control the blood? Controlled can be uncontrolled, should you use it with your backhand? After opening large, increase attack power and toughness, should it be opened in advance?

What other hero, like meat armor, doesn't need to be manipulated, and the brainless charge can also play an effect?

But in any case, Cao Cao's skill mechanism and armor are still very similar, the advantage is that the side road Cao Cao has a flash, can force the back row, and the disadvantage is that with the passage of time, Cao Cao's combat effectiveness will become weaker and weaker, and even the second to enter the field evaporates, unlike meat armor, from the early meat to the late stage, cao Cao in the front and middle period is very strong, and the late stage is too weak.

Crazy iron

Crazy iron belongs to the heavy type of warriors, the more people are excited, because his skills can be bloody according to the number of targets hit, the only operation of the hero of the wild iron is to control the energy, save the energy before the battle, then the round of explosion will be very high, and at the same time in the case of little energy to choose a reasonable skill release, this is the difficulty of the wild iron.

What other hero, like meat armor, doesn't need to be manipulated, and the brainless charge can also play an effect?

His way of fighting is also rampage, but as a warrior, if there is a flash, the first target must be the shooter, but if there is no flash, it can only be output in the front row, or the flank enters the field to force the rear row to go, the wild iron fighting style is a bit like the armor, the advantage is that he has a displacement, a shield, a strong endurance, the disadvantage is that it is relatively bulky, and the control and damage are not stable enough.

Monty

Needless to say, this should be the representative of the heavily armored warriors, and even the players who produce pure meat can be used as tanks, heroes who simply eat damage, especially heroes who can be blocked by bullets such as Yingzheng and Marco Polo.

What other hero, like meat armor, doesn't need to be manipulated, and the brainless charge can also play an effect?

Meat Is good, half meat Is good, his gameplay is very simple, after hitting people into a defensive posture, and then crazy charge of the attack, in the field of matching, Monty is when a front row is playing, while supplementing a part of the damage, and the passerby bureau of Monty is the kind of flash top rear row, a shot of the kind of cruelty, because there is a big move of Monty, even if there is no output suit, the damage is still very high, during the charge of the free control, so that his frankness is extremely high, so I think and the meat armor of the team battle game is very similar.

The above mentioned heroes, are not difficult to operate, the degree of calm heroes, but not necessarily all of them are wild, these heroes are comparable to the meat armor of the game, you can try.

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