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League of Legends Nightmare Play

Nightmares are generally a hero who uses R skills to assassinate a hero in everyone's field of vision, but recently in the King of Hanbok segment, there has been a kind of meat-packed Frost Fire HandGuard Nightmare gameplay, which is very good. Today Xiao Fan will give you a detailed interpretation, how to play a good nightmare in the king segment of Hanbok, let's take a look!

Hanbok King's Round Grand God Qualifying Results at a Glance

League of Legends Nightmare Play
League of Legends Nightmare Play
League of Legends Nightmare Play
League of Legends Nightmare Play

It's a few qualifying rounds from the Hanbok King Segment, and the Nightmare Wild used by the Big God player has repeatedly scored mVP performances very well. The King of Hanbok Segment Frost Fire HandGuard Type of Wild Nightmare belongs to the precedent. Next, the author will give you a detailed explanation of how to play a good nightmare from many aspects!

Routine analysis

(Frost And Fire Handguard)

League of Legends Nightmare Play

With the weakening of the advancing destroyer, the effect of the nightmare to take the pure output to fight the wild route is not ideal, since the designer redoed the frost fire handguard this equipment, the benefit of the warrior hero out of this equipment is very high, the nightmare is no exception, the nightmare is a hero who relies on the general attack for output, we make the frost fire hand guard at the same time to make up the ice heart, the basic damage of the skill is higher, and the frank stickiness of the ice heart with the frost fire guard can play a good effect. Now let me introduce the specific gameplay for everyone!

Basic configuration

Rune recommendation

League of Legends Nightmare Play

Nightmare's rune recommendation points main system precision, secondary system enlightenment, attribute fragment 1 attack speed + 1 adaptable power + 1 armor.

On the main rune, we point out the conqueror, which is the most important talent in the Nightmare Rune, and the Frost Fire Hand Protector plus the Conqueror Guarantee Frankness also guarantees the good output ability in the Nightmare Singles, which can always stick to the opponent to hit high damage. Then point out the triumph to provide endurance, the third layer of the author does not recommend a little rejoicing, because the frost and fire handguard nightmare takes the half-meat and half-output route, the author recommends a point of toughness to help the nightmare in the team battle to be more flexible, and the last layer points out the perseverance not to strengthen the ability to single-handedly. In terms of sub-lineages, we point out magic shoes to speed up our pre-gank rhythm and then point out astral insights to provide minus CDs.

Outfit recommendations

Outfit:

The brush field in the early stage of the nightmare is more dependent on Q skills, the blue consumption is more, go out to choose to buy a blue knife to enhance the endurance, help the early stage to better brush the field, the later upgrade to the blue punishment with the frost fire handguard and the end of the winter gank effect is excellent, and then buy the compound potion to restore the amount of health.

Medium-term core:

League of Legends Nightmare Play

Nightmare core two-piece set We choose to do frost fire handguard and doomsday cold winter, frost fire handguard and doomsday cold winter two-piece set with the conqueror's damage bonus makes nightmares not afraid to fight with any wild hero to single-handed, while the frost fire handguard provides a deceleration effect with the Q skill to their own speed bonus, the pursuit of themselves is a great enhancement, but also to ensure the stability of the E skill control effect. At the same time, the amount of blue provided by the Frost and Fire HandGuard is also complementary to the apocalyptic cold winter, combined with the W skill, which strengthens the survivability of the nightmare, and the benefit is quite good. In the choice of shoes, we are a half-meat, half-output tank, magic damage foot control more magic anti-shoes, and vice versa, out of armor shoes.

Late God Suit:

League of Legends Nightmare Play

The fourth item on the choice of the god suit usually chooses the ice core, further increase the amount of blue to strengthen the special effect of the doomsday winter, but also provide a certain amount of armor, nightmare as a cut-in hero team battle generally choose R first hand to open the group, at this time the shield of the doomsday winter is particularly important, can help us resist enough damage to prevent us from being activated by the second kill, while the ice heart provides a good effect on the nightmare when cutting in. Frost and fire hand guards, apocalyptic winter, and ice hearts provide us with enough frankness to strengthen our ability to harass enemy rears. The choice of the last two pieces of equipment can be flexibly challenged according to the game situation, downwind to make up the output, headwind to consider the meat, of which the natural force and the dance of death is worth considering, the force of nature is not much to say, an excellent magic resistance suit, the dance of death can also make up a certain output for the nightmare at the same time, more appropriate.

Add point analysis

League of Legends Nightmare Play

Q: An important skill of Nightmare Brushing, providing an acceleration effect.

E: Nightmare is the main control means, an important guarantee for gank success rate.

W: The W skill provides a shield that counteracts control skills and high damage skills.

Nightmare's plus point main Q vice E, has R point R.

Specific gameplay

Early wild thinking

Nightmare wild idea We choose the traditional half-area brush wild start, nightmare damage output is more dependent on general attack, it is best to start with red Buff, blue side to red Buff-F4-3 wolf-blue Buff for the initial brushing field, pay attention to go A, rely on passive endurance to reduce health consumption, while relying on the Q skill hand length to improve the efficiency of brushing field. The early thinking is mainly brushing the field, supplemented by gank. After the Nightmare level 3 gank ability is still quite strong, to observe the mini map more, try to find opportunities to gank in the time of the existence of double Buff, rely on the QE skill acceleration of the pursuit ability and E skill control and red Buff deceleration to help teammates occupy the online advantage.

League of Legends Nightmare Play

Medium-term support batting method

After safely passing through the early stage, the medium-term idea is still based on speed 6, as far as possible to use passive and Q skills to improve the efficiency of brushing wilds to reach level 6 point out of the big move. The first time we go home we try to save enough money to do Bambi's slag, generally good development of the word 9 minutes we can make frost fire hand guard, with frost fire hand guard after rising to level 6 is the first wave of our nightmare strong period, the first big move can not catch people is crucial, actively communicate with the auxiliary to do a good vision, form a wild auxiliary linkage to travel, waiting for the opportunity to rely on the advantage of R skills to fly the enemy to fall into the field or bloody online hero, with teammates to play the advantage. Because of the passive recovery effect, the speed of the nightmare dragon is fast and harmless, in about 17 minutes it should almost make the winter pro, we have the advantage of doing a good job of vision to open the first wave of small dragon regiments, using large moves to open the group at a long distance to attract firepower, cutting the enemy's rear row W skill to resist damage, E skill control crisp, looking for opportunities to complete the kill, and cooperate with teammates to win the team battle.

League of Legends Nightmare Play

Post-team combat skills

In the later stages, in the team battle, our Frost fire guard Ice Heart Stream Nightmare is different from the past, and the nightmare of the regular assassin flow often needs to be coordinated with some open-group tank heroes, and while opening the group, flying the enemy rear row relies on high-explosive seconds to kill crispy skin. Do the Frost Fire Hand Protector Nightmare does not need to open the group tank heroes to cooperate, we can open the group by hand first, R skill flying back row crispy skin is best able to be ADC, relying on the Doomsday Winter and W Shield to resist enough damage, and then use the acceleration effect of the QE skill with the deceleration of the Frost Fire Guard to continue to pursue the enemy AD to affect his output environment, because most of the equipment we have out is tank equipment, with the Doomsday Winter Shield Frankness is very sufficient, the nightmare damage source does not necessarily depend on the AD bonus of high damage equipment, The basic damage of the skill combined with the general attack can also pose a considerable threat to the back row, the role of the Nightmare Team Battle is to be a cut-in warrior, relying on the deceleration effect and the control effect of the E skill to consume the enemy rear row, and the R skill first opens the group to attract firepower, creating a better output environment for teammates to complete the harvest. In the later stage, actively communicate with the auxiliary to do vision, use the mechanism of R skill to create a blind spot of vision to catch the opponent's single hero, complete the killing to form a situation of more fights and less, force the enemy to fight with us to fight the dragon group, and strive to operate and accumulate map resource advantages, so as to win the game

Reprinted pocket league of legends

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