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World of Warcraft Nostalgia Suit: Wild PK into a rare gameplay, should you blame the unilateral suit, or blame the player?

Since the opening of the World of Warcraft TBC nostalgic suit, many contents have been developed into new gameplay, such as equipment configuration and playbook configuration, such as arena combination and tactical collocation, compared with many years ago, there have been no small changes. Although there are many ways to play that have been innovated by everyone, but some of the disappeared gameplay is regrettable, such as the wild PK that was once popular WOW has been difficult to see in the TBC nostalgic suit, the world channel was full of confrontation, as long as there is a camp war, then there will be a situation of a rush, and now?

World of Warcraft Nostalgia Suit: Wild PK into a rare gameplay, should you blame the unilateral suit, or blame the player?

Wild PK becomes a rare game

Since the 60 version, the wild PK has only seen a brief revival in some servers, and the background is still because some anchors pursue program effects, so they can fight. One of the situations that cannot be ignored is that the wild PK is mostly provoked by the dominant side, and the weak side fights back, but the final result is obvious, and the weak side will eventually fall behind. So for the wild PK decline, should we blame the unilateral suit, or blame the player?

World of Warcraft Nostalgia Suit: Wild PK into a rare gameplay, should you blame the unilateral suit, or blame the player?

Nostalgic costume gameplay is based on revenue first

Nowadays, the player's game time is more fragmented, if you can only play 3 hours a day, and the result is 2 hours in the collection stone, can this book still be played? More important point is that the income of wild PVP is too small, compared to playing the book to find the boss, the way to play to the benefit of the PVE game, the income of each hit is almost within the controllable range, all the game behavior means gold coin income, the wild PK compared to no benefits, naturally there is no; since the wild fight can not drop the equipment, then why waste time to PK?

World of Warcraft Nostalgia Suit: Wild PK into a rare gameplay, should you blame the unilateral suit, or blame the player?

Wild PK is obsolete

If the time goes back to more than ten years ago, the PK gameplay is still very popular, because everyone does not know how good they really are, it is necessary to try it with others, see their own strength, but also look at other people's positions, and then adjust the game plan. But with the passage of time, the wild PK golden pipe is still interesting, and the corresponding will be a special waste of time, and even produce negative returns; if G brother is more direct, the wild PK will directly disrupt the game content planned by the player, and invest a lot of time in meaningless game behavior.

World of Warcraft Nostalgia Suit: Wild PK into a rare gameplay, should you blame the unilateral suit, or blame the player?

Today's gamers are more concerned about the growth of game characters, after familiar with the game content, will be for the large income of the game to play, that is, the so-called utilitarian; for the wild PK such a small income thing, basically belongs to the meaningless game behavior, not only do not love not to participate, even do not bother to look at it. With more and more unilateral services, the wild PK is even more unable to fight, the weak camp is eager to go invisible every day, afraid of encountering the players who like to provoke the opposite advantage camp, and over time the wild PK has become a small game that carries the memory of some players, and there is a little advantage when bullying the weak.

World of Warcraft Nostalgia Suit: Wild PK into a rare gameplay, should you blame the unilateral suit, or blame the player?

Wild PK will not come back

Speaking of more and more unilateral clothes, it is actually the result of the current player's own choice, who hopes to experience the complete game content, and the smaller the better. Then the unilateral service has become the first choice of many players, who do not want their tasks to be undo, the group can not beat, walk a road will be black screen game experience, right? As the wild PK is getting less and less, many players in the dominant camp have also changed, when they see the weak camp in the wild, they will go around, or quietly leave, because they are afraid of scaring the players of the weak camp, they are already in a weak position, scaring away one is one less, if a server completely becomes a unilateral suit, it is not interesting.

World of Warcraft Nostalgia Suit: Wild PK into a rare gameplay, should you blame the unilateral suit, or blame the player?

Write at the end

World of Warcraft TBC nostalgic service P3 stage of the group is not difficult, if you want to graduate, you only need to spend some time, to the P4 Zuman stage is also the current content of these games, that is to say, the current state is only less than half a year or so. When most of the players have graduated and started to do nothing, maybe the wild PK will return, but for those who are keen on practicing trumpets, it is better to have a fight time than to practice a few more numbers to eat ribs, really like to fight, why not go to the arena and have to go to the wild?

World of Warcraft Nostalgia Suit: Wild PK into a rare gameplay, should you blame the unilateral suit, or blame the player?

When players in the opposite camp began to collaborate on missions, Brother G felt that the alliance and the tribe were not far from shaking hands and saying that this matter was not far away; when the two sides could greet each other in the wild, the wild PK eventually became an unpopular game.

——Every day, Brother G accompanies everyone to talk about the little things in the nostalgic clothes of the World of Warcraft, and I hope that everyone can avoid the pit perfectly.

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