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Warcraft 3: Random Heroes Game, Paladin or Death Knight, who is in a more awkward situation?

Random hero matchups, as a kind of luck component that has a great impact on the outcome of the battle map gameplay, the balance is naturally far inferior to the conventional battle map, but the playability of the map is still very good. After all, in this map, players can not only see if they have the potential of the Children of Destiny, but also enjoy the combination of heroes that can only be experienced in multiplayer battles. Compared with the regular battle map, there are always some heroes in this map that appear at an inopportune time, which will make the player feel a little embarrassed, and the Paladin and Death Knight are typical of them. So, who is in a more awkward position for paladins and death knights in the random hero battle map? Today, let's take a good look.

Warcraft 3: Random Heroes Game, Paladin or Death Knight, who is in a more awkward situation?

To know which paladin and death knight are in a more awkward situation in random hero mode, we should first see what kind of situation these two heroes will feel more awkward when they appear. For this point, everyone can think of a lot of points, the next time, we will first sort out.

Paladins

Warcraft 3: Random Heroes Game, Paladin or Death Knight, who is in a more awkward situation?

Race that appears: Undead

As one of the most powerful single healers in the entire Warcraft 3, paladins' Holy Light skills can heal all non-mechanical and undead units of friends except themselves, dealing damage to enemy undead units. This directly leads to the fact that if paladins appear in the undead camp, they can only provide healing effects for mercenary units such as yellow and green skins before the two or three-shot heroes appear.

Matching Heroes: Undead Heroes

Since paladins can only heal non-mechanical and undead units of friendly forces, if their heroes are all undead heroes, then the paladin's healing ability will not have the slightest healing effect. There is no way to use the healing effect of this skill except to buy more mercenaries.

Enemy Race: Non-Undead

When the enemy is not an undead, the Paladin's Holy Light skill cannot cause damage to its troops, and naturally loses the ability of the Paladin to slaughter the undead base in traditional battles.

Enemy Heroes: Non-undead heroes

If the enemy race is not undead, and the hero is not randomly assigned to the undead hero, the paladin is a high-level infantryman in the eyes of the opponent, and the self-protection ability is not bad, but the damage output ability is almost non-existent.

Summary: Only if your side is the Undead Clan, in addition to the Paladin, the other two heroes are undead heroes, the opponent is not the Undead Clan, and there is no Undead Hero, the Paladin will directly become a high-level infantryman who is still good at self-preservation and provides friendly armour with a pious aura.

Death Knight

Warcraft 3: Random Heroes Game, Paladin or Death Knight, who is in a more awkward situation?

Race: Non-undead

When death knights appear in races other than the undead, healing abilities are dispensable. After all, the Death Knight, like the Paladin, cannot provide healing for itself, and the Death Entanglement can only heal the undead unit. When appearing in races other than the undead, the space for healing effects to be exerted is compressed to the limit.

Matching Heroes: Non-undead heroes

This is also similar to the Paladin, as long as the hero paired with the Death Knight is a hero other than the Undead Hero, the Dark Ranger and the Abyss Lord, the Death Knight's healing effect will not be able to play out. More importantly, among the common mercenary units, undead units have always been rare.

Enemy Race: Undead

When the opponent is an undead, the Death Knight will have difficulty exerting his ability to explode.

Enemy Hero: Undead Hero

Similar to the above, when the opponent's race is undead and the hero is also an undead hero, the Death Knight will have difficulty cooperating with other heroes to kill the hero.

Summary: When your side is not an undead clan, the opponent is an undead clan, and there are no undead heroes among the heroes you randomly arrive, the death knight's play space will also be compressed a lot. However, the Death Entanglement can attack most ordinary wild monsters, and when it does not appear in the undead camp, it can use recovery means such as small awakening, and the effect of the evil aura is far greater than the pious aura of the Paladin, so from this point of view, the Death Knight can still perform well even when facing an embarrassing situation.

Comprehensive comparison

Warcraft 3: Random Heroes Game, Paladin or Death Knight, who is in a more awkward situation?

From the above analysis, it is not difficult to see that both paladins and death knights may have more embarrassing situations in random hero matches, but the probability of this situation is very low. Even in the case of all this, the Death Knight relies on the supply abilities provided by the other races, the Death Winding can be used against most wild monsters and mercenaries, and the team mobility of the Evil Aura, and the comprehensive ability is still much stronger than that of the Paladin. Therefore, when faced with an embarrassing situation, the most embarrassing hero is actually not a death knight, but a paladin.

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