
Experience Costume Arthur ushered in an epic boost, the duration of the strong spectrum of 1 skill changed from the original 3 seconds to 5 seconds, it only takes 15 cd to easily play double silence, and the silence of Arthur 1 skill also changed from the original 1 second to silence
1.5 seconds, double silence can directly make the enemy freeze for 3 seconds, Arthur with a full level of 35 cd can even play 3 silence, plus the big move of the blow fly is enough to control the enemy for 4 seconds, the most critical thing is that the acceleration time of Arthur 1 skill changes from the original 3 seconds to 5 seconds, that is to say, the new version of Arthur can infinitely accelerate the running map, the god costume Guan Yu runs from the side road to the middle road in 8 seconds, and Arthur runs from the side road to the middle road only 7 seconds, such a modified Arthur Do you think you can get out of the experience suit?!
Guardian of the Holy Light
Cooldown value: 0 Consumption: 0
Passive: Arthur gains the Guardian of the Holy Light and restores 2% of his maximum health every 2 seconds
The Shield of Oaths
Cooldown value: 10/9/8/7/6/5 Consumed: 0
Arthur increases movement speed by 30% for 3 seconds, the next normal attack is changed to jump chop, jump chop will deal 180/205/230/255/280/305 (+100% physics bonus) point physical damage and silence the target for 1 second, while the enemy hero hit by the jump slash will be marked for 5 seconds, Arthur's normal attack and skill will deal an additional 1% spell damage to the target's maximum health; mark nearby friendly forces will increase the movement speed by 10%.
Swirling strikes
Cooldown value: 12/11.4/10.8/10.2/9.6/9 Consumption: 0
Arthur summons the Shield to rotate around itself, dealing 145/163/181/199/217/235 (+80% physics bonus) physical damage to enemies in the path for up to 5 seconds
Holy Sword Verdict
Cooldown value: 42/35/28 Consumption: 0
Arthur raises his Sword and leaps towards the enemy hero, dealing 16/20/24% of the enemy hero's maximum life spell damage and knocking it 0.5 seconds, while summoning the Seal to cover the drop point range for 5 seconds, the Seal deals 85/105/125 spell damage per second to enemies within range